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Evani

Commander
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About Evani

  • Rank
    Commander 1st Division
  • Birthday 11/30/2016

Profile Information

  • Gender
    Male
  • Interests
    Muffin<3, CINNA BUN
  • Country
  • Cohort
    June 2017
  • Mentored By
    MadHatter
  • Primary
    Rust
  • Secondary
    Overwatch
  • Others
    None

Division Information

  • Division
    DI-I
  • Team
    Not Set

Gaming Profile

  • Twitch
    https://www.twitch.tv/evanidi

Recent Profile Visitors

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  1. I, as the Division Commander, have Denied this application
  2. Unfortunately i've been told he does not meet our age requirement of 18+ in the Rust division. So i'm going to have to deny it anyways. Thanks @Warfororks and best of luck @f0rlit.
  3. [DI-I] Division Wipe Guidelines

    The graphics are slightly outdated, the important thing to note is that there is a ts3 meetup time before the wipe and that's 5pm BST. Also awesome work on the design @captainunicorn, I'll take a closer look as the date approaches.
  4. Great work on getting this event up and running Mateal, sounds like good fun!
  5. Summing Up the DI-III Div Meeting

    How could you.
  6. -- Division Week: A Guide to Rules, Roles, and Operations -- In this guide you will find how we approach division play, the rules and roles associated during this period, and what the typical schedule looks like for the week. (Photo made by UnknownPlayer 2017.01.03) Chapter 1: Introduction One week out of each month DI-I does what we call a division week,(every week Team Wipe) where all teams come together on one server and play as a large unit. Over the last few weeks you should have become familiar with your fellow teammates, as well as, how to follow direction from your team leader and/or your teams second in command. Division week is about coming together (phrasing) and implementing chain of command and direction on a large scale. As Commander, I am now responsible for leading the charge during division week by leveraging my team leaders, second in commands, and team members through delegation of tasks. Over the course of this guide you will learn rules, roles, and all other information you need to know so you can help achieve success during our division week. Chapter 2: Chain of Command It is important to understand the chain of command that exists within our clan as it is the lynch pin of handling organization through organic delegation down the chain. During team play you are receiving orders from your team leader or second in command. As a team member nothing changes for you during division play. As Commander I delegate tasks to each team leader / second in command to fulfill the larger picture. The following chart should explain this pretty easily. A simple example; I discover the need for springs. I contact my team leader (or second in command if they are the one in charge at that given moment if the team leader is not online) and explain I have a task for him. I tell him/her that I need 6 springs and to take his unit out how he sees fit (sometimes this may be qualified as, gear up and go or even be go naked with no guns, etc). The person who was tasked with the objective then mobilizes his/her team members to fulfill the task. This routine continues over and over again as new objectives creep up. There will typically be three different teams running at once, and they could all be on the same task, or they could all be doing different things. You will notice in the flow char that there are dotted lines. Dotted lines account or absences. This means in the instance where a person who has a solid line pointing to them is not available, then the fall back option is to roll up the chain to the dotted line. For example, If I am not online, then the Vice is the person in charge and will delegate tasks to the person in charge of teams at that time. Chain of command is crucial to the success of division play. Lone wolfing will not be tolerated. If you ever find yourself in a spot where you don't have a task or you don't know what you should be doing, reach out to the leaders above you following the chain of command order, or be proactive as when all else fails... FARM! Chapter 3: Roles Certain people hold certain unofficial "job titles", known as roles, at certain times while playing division play. The following are the different roles and what their responsibilities are: Quartermaster - The Quartermaster role tends to the needs of the base. Their major responsibilities are to keep the boxes organized, process incoming and stored raw material, crafting necessary items to outfit the group (don't confuse this with making everything you would ever need. be self sufficient above all) like weapons, ammunition, uniforms, raid materials, etc. The Quartermaster also handles bagging people into bases (if materials permit) including teams that are offline so they can join us during their play windows. The total number of quartermasters depends on the number of people on line. It is a dynamically filled position based on the amount of work given at that time. Builder - The Builder role handles the building of the starter base and the main base, as well as placing cupboards outwards to increase footprint control. This role is someone who is well versed in the ins and outs of building and knows how to build modular base approach. The builder is well versed in Fortify and communicates regularly with the Commander on base builds. This role needs to be one of the most active players as it is important to always be able to have cupboard access and build for the teams around them. Rank requirements do not exist to fulfill this role. Farmer - Everyone farms, there is no exception to this rule as even the quartermasters in times of down time goes out and farms. Farming should be a proactive event when you have nothing else going on and no active missions are being requested of you from your chain of command. Rank requirements do not exist to fulfill this role. Raid Leader - The Raid Leader role is responsible for scouting, planning, leading, and executing the official division play scheduled raids. The raid leader is well versed in delegating specific raid roles (rocketer, sniper, raid tower builder, booster, etc) and holding the raid members accountable for the fulfilment of their requested duties. Official division play raids are typically on Saturday and/or Sunday and the raid leader is responsible for gathering intel to report back to the commander on what the plans for attack. They should know a precise material cost to ensure access to a target, the potential ROI based on scouting intelligence, and the best execution plan to hit the desired target. Rank requirement for this role requires a person to be a Member or above. As Rust evolves, and as we evolve our play styles more roles may need to be generated at a later date. The chain of command currently presents a foundation to be able to execute most tasks through delegation to teams. Things like roaming, and small eco raids, recycling runs, etc are all handled through delegation, or self pro-activeness. Chapter 4: Operations There is always a method to the madness. Division play introduces loads of logistical challenges, and a concise and well understood plan by all facilitates the desired outcome. A repeatable plan is used every time division play occurs so that routine is instilled and it becomes second nature. The following is the desired outcome for division play: Thursday - Every wipe day we will meet up at 12pm GMT The time will be used as buffer period to discuss what server we intend to play on, our strategy, and clan subjects while we collectively wait for the update to be pushed. This means servers that pre-wipe are completely off the table and no longer subject to be chosen for wipe day (RIP RustOps). In the event that an update is pushed earlier than the stated time, we will search for a freshly wiped server at that time and choose. Once a server is selected everyone will join and await word (from Commander or Vice) on where we will be meeting and begin development on the starter base. As people centralize to the location, farming begins immediately and the builder begins the starter base design. Farming continues until the starter base is completed and the minimum amount of materials are prepared to begin the main base, at which point the tool cupboard is placed and the main base shell begins. Farming continues while the main base is being built for move in. When phase one main base is ready for move in, the transfer of the starter base to the main base will occur. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who plays during wipe kickoff event! Honor Star; awarded by officers vote to those who attended for great in game effort during the first day. (Max 6) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the first day. (Max 2) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the first day. (Max 1) * Friday - Main base build continues as incoming materials from farming allow. As the main base builds up the helo tower addition is added to begin to take it down as it spawns (this priority can fluctuate depending on where we set up camp). Farming, Roaming, and small group eco raids are occurring all day as we push forward to obtain as much as possible for the Saturday raid. The raid leader beings to gather intelligence for the official raid for Saturday and beings to report findings to command. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who attends to mainbase expansion event Honor Star; awarded by officers vote to those who attended for great in game effort during the second day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the second day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the second day. (Max 1) * Saturday - Low risk roaming and small group eco raids continue until the official raid event. The raid leader and command begin to organize and gear people up for the official event at start time. People are told what their raid roles are ahead of time (rocketeer, sniper, raid tower builder if applicable, booster, etc). The official raid begins and is executed. Post official event roaming and small group eco raids continue as well as a farming push for more materials for a Sunday official raid. The raid leader and command do a post raid assessment and begin to pick targets for Sunday send off raid. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who attends to sponsored raid event! Honor Star; awarded by officers vote to those who attended for great in game effort during the third day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the third day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the third day. (Max 1) * Sunday - Low risk roaming and small group eco raids continue until the official raid event. The raid leader and command begin to organize and gear people up for the official event at start time. People are told what their raid roles are ahead of time (rocketeer, sniper, raid tower builder if applicable, booster, etc). The official raid begins and is executed. Post raid the base is free roam, and no more events are scheduled for the week. Players are free to play the rest of the wipe as they wish unless instructed other wise. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who attends to a big (online?) raid event on another clan, if we get this far. Honor Star; awarded by officers vote to those who attended for great in game effort during the last days. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the last days. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the last days. (Max 1) * You may ask yourself, "Am I reading that correctly, we only have four days for division wipe?". The answer is yes. We don't need to force something to last longer than it needs to. You will have access to the base and continue to play on the server, but your performance will be judged no the time played during that four day period. With a clan our size we should not need more time than this to make our impact felt. Of course, we'll stay as long as we still have fun, and hell, there's always another base to raid :D Chapter 5: Rules Recruitment is closed during division play COMPLETELY. Only vetted members are allowed to join, no exceptions. Anyone who is not an initiate prior to division play start, or is not yet a trusted player due to lack of experience in the clan is not eligible to play. This is enforced at the Commander and Vices discretion. If you do not have a bag when you log in, and it is a fresh wipe, you are required to be self sufficient by getting to the location on your own. Do not ask for a bag. Main tool cupboard is only given to officers and builders. If you have to AFK don't block doors, boxes, small areas etc or you will be gladly murdered. Those who do not pull their weight do not get advanced items until they contribute. Officers will not hand out advanced items when they become available to those that are not contributing. Conservation effort; Max 6 syringes on your person at one time, unless instructed otherwise by command. Conservation effort; Max 1 gun on your person at one time, unless instructed otherwise by command. Conservation effort; Max of 6 clips worth of ammo for your gun (includes what is already chambered), unless instructed otherwise by command. Conservation effort; Guns will not be allowed out for roaming / farm protection until a minimum of 6 are created, at which point only 50% of the armory is allowed out at any given time. Far away farm bases are allowed, however, they are strictly for resourcing to make trips back to main base and store if necessary and you will have to go through me for approval FIRST. Solo base living will not be tolerated. Over-talking in Team Speak will not be permitted during raids, PvP encounters, or any other important times when officers need to communicate. You will be asked to leave the situational event and removed from the channel. This is defined as pushing your opinion contrary to the current officers direction, arguing, yelling, etc. As a rule of thumb, don't say anything and just shut up, especially in base operations channel and especially at the beginning of wipe. We don't care of a boar is attacking you, a naked spear guy is spawnkilling you or if you got killed somewhere across the map. Every time you talk, think twice about whether you should be talking at all. Follow. Chain. Of. Command. Requests are done to your first superior, if they cannot give you the answer, they will come to me about it. At this point some of you may have become used to me being responsive and easy to approach but this will not be the case during division wipes. So please keep my peace of mind and sanity intact <3 Chapter 6: Team sections in base design We have drop off boxes and sections for each team. This is so that we can control what happens in teams, it lowers the amount of damage to code raiders/betrayal and it helps me keep track of the performance and self-sufficiency of teams that will determine what gear they go out with. This means each team has their own code for their dropoff room and the main loot rooms/doors have a code that is only known to me, @FYouSeeKay and the Team Leaders. This will look something like the following examples: Note that the upper base design is shitty, I'm aware, but it shows very clearly how the sections work. As for the lower picture, in these double door'd rooms, teams will have their own drop off boxes which they access from the outside. The middle section is the main loot room which only the commander, vice, builders and quartermasters have access to. In the starter base, you will only have access to a couple of boxes for dropoff. You will probably be able to get to the loot-boxes of the starter base at this point but I will execute anyone that isn't supposed to be there :).
  7. -- Team Wipe: A Guide to Rules, Roles, and Operations -- In this guide you will find how we approach team wipe play, the rules and roles associated during this period, and what the typical schedule looks like for the week. (Photo made by Falx 05/28/17) Chapter 1: Introduction Every week, servers wipe. The separate DI-I teams will join the wipes on Thursday and play on separate servers to get acquainted with each other, build a level of trust and show that the team can be successful on their own! Before we can do things like division wipes and zerg the entire server, we need to make sure that we function well in smaller squads! Chapter 2: Chain of Command It is important to understand the chain of command that exists within our clan as it is the lynch pin of handling organization through organic delegation down the chain. During team play you are receiving orders from your team leader or second in command. As a team member nothing changes for you during division play. As Commander I delegate tasks to each team leader / second in command to fulfill the larger picture. The following chart should explain this pretty easily. You will notice in the flow char that there are dotted lines. Dotted lines account or absences. This means in the instance where a person who has a solid line pointing to them is not available, then the fall back option is to roll up the chain to the dotted line. For example, If I am not online, then the Vice is the person in charge and will delegate tasks to the person in charge of teams at that time. Chain of command is crucial to the success of this division. Lone wolfing will not be tolerated. If you ever find yourself in a spot where you don't have a task or you don't know what you should be doing, reach out to the leaders above you following the chain of command order, or be proactive as when all else fails... FARM! Chapter 3: Roles Certain people hold certain unofficial "job titles", known as roles, at certain times while playing division play. The following are the different roles and what their responsibilities are: Base Manager - The Base Manager is also taking care of building the base in the first place, choosing a location for the main base and making sure the base design fits the situation. The Base Manager role also tends to the needs of the base. Their major responsibilities are to keep the boxes organized, process incoming and stored raw material, crafting necessary items to outfit the group (don't confuse this with making everything you would ever need. be self sufficient above all) like weapons, ammunition, uniforms, raid materials, etc. Farmer - Everyone farms, there is no exception to this rule as even the base manager in times of down time goes out and farms. Farming should be a proactive event when you have nothing else going on and no active missions are being requested of you from your chain of command. Rank requirements do not exist to fulfill this role. Raid Leader - The Raid Leader role is responsible for scouting, planning, leading, and executing the raids. The raid leader is well versed in delegating specific raid roles (rocketeer, sniper, raid tower builder, booster, etc) and holding the raid members accountable for the fulfillment of their requested duties. Raids are typically on Saturday and/or Sunday. They should know a precise material cost to ensure access to a target and the best execution plan to hit the desired target. Rank requirement for this role requires a person to be a Member or above. As Rust evolves, and as we evolve our play styles more roles may need to be generated at a later date. The chain of command currently presents a foundation to be able to execute most tasks through delegation to teams. Things like roaming, and small eco raids, recycling runs, etc are all handled through delegation, or self pro-activeness. Chapter 4: Operations There is always a method to the madness. Division play introduces loads of logistical challenges, and a concise and well understood plan by all facilitates the desired outcome. A repeatable plan is used every time division play occurs so that routine is instilled and it becomes second nature. The following is the desired outcome for team wipe play: Thursday - Every wipe day we will meet up at around 8pm CEST / 2pm EDT by default. The time will be used as buffer period to discuss what server we intend to play on, our strategy, and clan subjects while we collectively wait for the update to be pushed. In the event that an update is pushed earlier than the stated time, we will search for a freshly wiped server at that time and choose. Once a server is selected everyone will join and await word (from Team Leader) on where we will be meeting and begin development on the starter base. As people centralize to the location, farming begins immediately and the builder begins the starter base design. Farming continues until the starter base is completed and the minimum amount of materials are prepared to begin the main base, at which point the tool cupboards are placed and the main base shell begins. Farming continues while the main base is being built for move in. When phase one main base is ready for move in, the transfer of the starter base to the main base will occur. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who plays during wipe day. Honor Star; awarded by officers vote to those who attended for great in game effort during the first day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the first day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the first day. (Max 1) * Friday - Main base build continues as incoming materials from farming allow. As the main base builds up the helo tower addition is added to begin to take it down as it spawns (this priority can fluctuate depending on where we set up camp). Farming, Roaming, and small group eco raids are occurring all day as we push forward to obtain as much as possible for the Saturday raid. The raid leader (usually Team Leader or 2IC) beings to gather intelligence for the official raid for Saturday. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who plays during wipe day. Honor Star; awarded by officers vote to those who attended for great in game effort during the first day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the first day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the first day. (Max 1) * Saturday - Low risk roaming and small group eco raids continue until the official raid event. The raid leader and command begin to organize and gear people up for the official event at start time. People are told what their raid roles are ahead of time (rocketeer, sniper, raid tower builder if applicable, booster, etc). The official raid begins and is executed. The raid leader and command do a post raid assessment and begin to pick targets for Sunday send off raid. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who plays during wipe day. Honor Star; awarded by officers vote to those who attended for great in game effort during the first day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the first day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the first day. (Max 1) * Sunday - Low risk roaming and small group eco raids continue until the official raid event. The raid leader and command begin to organize and gear people up for the official event at start time. People are told what their raid roles are ahead of time (rocketeer, sniper, raid tower builder if applicable, booster, etc). The official raid begins and is executed. Post raid the base is free roam, and no more events are scheduled for the week. Players are free to play the rest of the wipe as they wish unless instructed other wise. Awards ( Awards ending with a * does not guarantee this will be handed out if no one is deserving ): Event Token for Attendance to anyone who plays during wipe day. Honor Star; awarded by officers vote to those who attended for great in game effort during the first day. (Max 3) * Star of Valor - 3rd Class; awarded by officers vote to someone for excellent in game effort during the first day. (Max 1) * Star of Valor - 2nd Class; awarded by officers vote to someone for outstanding in game effort during the first day. (Max 1) * You may ask yourself, "Am I reading that correctly, we only have four days for division wipe?". The answer is yes. We don't need to force something to last longer than it needs to. You will have access to the base and continue to play on the server, but your performance will be judged no the time played during that four day period. With a clan our size we should not need more time than this to make our impact felt. Chapter 5: Rules Recruitment is closed during team play for that specific team. Only let new recruits join the next wipe, never the current one (incentive for betrayal too high). Anyone who is not an initiate prior to team wipe play start, or is not yet a trusted player due to lack of experience in the clan is not eligible to play in the wipe. This is enforced at the Commander and Vices discretion. If you do not have a bag when you log in, and it is a fresh wipe, you are required to be self sufficient by getting to the location on your own. Do not ask for a bag. Main tool cupboard is only given to officers. If you have to AFK don't block doors, boxes, small areas etc or you will be gladly murdered. Those who do not pull their weight do not get advanced items until they contribute. Officers will not hand out advanced items when they become available to those that are not contributing. Conservation effort; Max 6 syringes on your person at one time, unless instructed otherwise by command. Conservation effort; Max 2 gun on your person at one time, unless instructed otherwise by command. Conservation effort; Max of 6 clips worth of ammo for your gun (includes what is already chambered), unless instructed otherwise by command. Conservation effort; By default, guns will not be allowed out for roaming / farm protection until a minimum of 4 are created, at which point only 50% of the armory is allowed out at any given time. Team Leaders are free to instruct otherwise at their discretion. Far away farm bases are allowed, however, they are strictly for resourcing to make trips back to main base and store if necessary. Solo base living will not be tolerated. Over-talking in Team Speak will not be permitted during raids, PvP encounters, or any other important times when officers need to communicate. You will be asked to leave the situational event and removed from the channel. This is defined as pushing your opinion contrary to the current officers direction, arguing, yelling, etc. Follow. Chain. Of. Command. For now, Teams are NOT allowed to play on the same server. In very rare occasions I will make an exception but it has to be discussed with me personally. Thanks to @Falx for writing this guide.
  8. The following players are all on our black book which basically means they have done something that caused them not to ever be welcome in this division again. Thanks to Falx for putting this together. @GhostCrusader aka @Donce @elohb @Dawgmelon @Sooncoldaxe @FatKitty @SageZerox @dogsee @Shifty @roush211 @unsttable @reisks @KaCius @Miciuz @billythe1 @Tax @Addulous @Tea @CrashFistFight @Bear @KVKA @Cors @SiBuX @BillyRay @Virid The following reasons put them on the list: Treason in-game or elsewhere Extensive abusive behavior Gaming the system/impersonation of someone else If you run into any of these players, ignore them and distance yourselves. Do NOT play with them, if you see them on any of our platforms like TeamSpeak, contact me, @FYouSeeKay or my superiors @Eastonn8 and @AFDragon immediately to get them banned from TS. Sadly, it has become apparent that our division needs this black book and it's mainly due to a lot of them still holding a grudge and trying their hardest to harm our clan because we didn't tolerate their bad behavior. The in-game betrayal/mistrust potential is another reason. When in doubt of someone not being honest about who they are, contact me and I'll track them to make sure they aren't impersonating someone. Thanks, Evani :)
  9. This post is a documentation of the rules in this division (DI-I Rust). This is a live document and changes/additions will be made where appropriate. A) Attitude and Behavior Rules Treat someone like you would treat yourself. Toxicity is a huge NO-GO. If you are directing any abuse at a fellow clan member for whatever reason, or if you witness this happening, REPORT IT IMMEDIATELY. You can swear at the enemy, curse at the situation, but any abuse at a team member is no bueno. Any incidents are to be reported to your superior with as much evidence/documentation as possible. For verbal abuse incidents, a list of witnesses is to be reported. Always include an extensive accurate description of the abuse. Those who do not pull their weight do not get advanced items until they contribute. Officers will not hand out advanced items when they become available to those that are not contributing. Do not be lazy and then expect to get free gear. If you do not have a bag when you log in, and it is a fresh wipe, you are required to be self sufficient by getting to the location on your own. Do not ask for a bag. B ) Compliance Rules One for all and all for one! Far away farm bases are allowed at the team leader's discretion ONLY. All resources need to be by default invested into the main base, we do NOT tolerate making your own shack nor do we tolerate private boxes with your own codes on it. Over-talking in Team Speak will not be permitted during raids, PvP encounters, or any other important times when communication is key. You will be asked to leave the situational event and removed from the channel. This is defined as pushing your opinion contrary to the current officers direction, arguing, yelling, etc. There's a fine line between giving your team your feedback or sharing your opinion and disrespecting your superior by refusing to comply with his orders and respect his decisions. Do NOT cross this line. Follow. Chain. Of. Command. If you are a member and you got an issue, go to your Team Leader, if he cannot resolve it, go to your Vice or Commander, etc. If you are in-game in Rust and your team is playing on the server that your Team Leader has chosen as your main server for the wipe, you HAVE to play on that same server. If you really dislike getting stuck in queues all the time or you have a different reason for not wanting to join your team on the server, give your Team Leader this feedback in a polite manner, it's up to him to do something with it or not. Regardless, you'll have to suck it up and play on the same server as your team. Playing on the same server as a different team is strictly forbidden for now. Any exceptions will need direct approval from me, failing to follow this rule will straight up get you a strike. You are also responsible for reporting people that break this rule and not doing so will in serious cases also get you a strike. C) Recruitment Rules Quality over quantity Recruitment is closed wipe. Only let new recruits join the next wipe, never the current one (incentive for betrayal too high). Anyone who is not an initiate prior to team wipe play start, or is not yet a trusted player due to lack of experience in the clan is not eligible to play in the wipe. This is enforced at the Commander and Vices discretion and any exceptions need to go through @Evani or @FYouSeeKay first!! New recruits need to be of age 18 or higher. This rule has recently been instated and I expect every member to check for age upon recruiting people (even if they are friends). Recruits with VAC bans or game bans are not allowed, alternative accounts with either of those bans are also not tolerated. Recruits with brand new alt accounts will be asked to show their main account upon applying. Private accounts are also not allowed.
  10. Congratulations, Lord Commander.

  11. http://prntscr.com/g7dx4x 

    Make that your sig so when Rust blows up you know who promoted you on TeamSpeak ;)

    1. Evani

      Evani

      Will do :D

  12. For Initiates who need 200 posts

    If you look in my event tokens section, i have the initiation ceremony with a gold thing. That's literally all you get.
  13. Nice work yariet, thanks for making this
  14. New Commander

    Congrats man, good luck!
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