Eastonn8

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About Eastonn8

  • Rank
    Commander 10th Division
  • Birthday 11/30/1996

Division Information

  • Division
    DI-X
  • Team
    Team A

Profile Information

  • Gender
    Male
  • Country
  • Location
    Cerulean City
  • Cohort
    October 2016
  • Mentored By
    CynicalBrit
  • Primary
    Pokémon
  • Secondary
    Overwatch

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  1. Point taken, and it is something I am aware of. Agreed with this. I haven't actually had too much trouble playing around Tailwind, but struggle mightily against Trick Room. Yup, agreed with this too, but haven't had too much trouble with them, probably because I'm not as high elo as you. In retrospect with all your points, I've made the following changes: Goodra @ Aguav Berry Ability: Sap Sipper Level: 50 EVs: 188 HP / 164 Def / 156 SpA Modest Nature IVs: 0 Atk - Sludge Bomb - Draco Meteor - Thunderbolt - Protect Removed, Muk, added Drifblim Drifblim @ Psychic Seed Ability: Unburden Level: 50 EVs: 12 HP / 164 Def / 4 SpA / 252 SpD / 76 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Tailwind - Will-O-Wisp - Sunny Day Removed Kartana, added Buzzwole Buzzwole @ Fightinium Z Ability: Beast Boost Level: 50 EVs: 252 HP / 180 Atk / 4 Def / 60 SpD / 12 Spe Adamant Nature - Superpower - Poison Jab - Leech Life - Protect Notes: I now have a reliable way to deal with Gyarados via Goodra T-Bolt. Drifblim is my form of speed control, and I have Taunt on Lele + Roar on Arcanine to deal with potential Trick Room setups. Buzzwole does well into the normal types currently in the meta, whereas Kartana couldn't deal with them well with only Sacred Sword, as well as can deal with Muk quite well, and outspeeds non-scarfed Tapu's (including Koko) in Tailwind. Toxic on Arcanine becomes even more important for Gastrodon matchups. Thoughts?
  2. Arcanine is there for Intimidate Support, to be able to deal with Celesteela and the odd Magnezone with Flare Blitz, as well as Roar out any mons before they set-up/trick room. Toxic is for any mons I might have trouble taking out quickly, for example Porygon 2.
  3. Updated the post. Sorry for the confusion.
  4. @Thesiuploaded he wrong team. Will update when I get home.
  5. Hey guys, would appreciate some constructive criticism on my team. It incorporates the ideologies from my Starmie article (being Starmie/Lele core) and reinforces some key changes that make it work in the "Balloon Meta", such as Roar on Arcanine to take out Trick Room users or setups, and Substitute on Nihilego to stall teams out. Kartana @ Choice Scarf Ability: Beast Boost Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Leaf Blade - Smart Strike - Sacred Sword - Razor Leaf Tapu Lele @ Life Orb Ability: Psychic Surge Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Moonblast - Taunt - Protect Starmie @ Waterium Z Ability: Natural Cure Level: 50 EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Psyshock - Ice Beam - Protect Goodra @ Assault Vest Ability: Sap Sipper Level: 50 EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Sludge Bomb - Flamethrower - Muddy Water - Ice Beam Muk-Alola @ Figy Berry Ability: Gluttony Level: 50 EVs: 252 HP / 44 Atk / 108 Def / 100 SpD / 4 Spe Adamant Nature - Knock Off - Poison Jab - Curse - Protect Arcanine @ Mago Berry Ability: Intimidate Level: 50 EVs: 252 HP / 28 Atk / 76 Def / 76 SpD / 76 Spe Adamant Nature - Flare Blitz - Roar - Toxic - Protect @Thesi @Theopheno @jolteonization @Yeesh @Jarmstrong
  6. That would be pretty cool! When I have more free time, I'd be up for doing a similar one. Would have to be Leaf Green/Fire Red or Emerald though.
  7. I think Dragonite is better than Salamence in the Battle Tree for the simple reason that Multiscale allows you easy setup, surviving most 4x Ice Moves. Also, with Roost, if your opponent's mon isn't a threat, you can keep healing up to multiscale while boosting. But yes, Mimikyu fits the bill here quite well also.
  8. Anything that can set up, take a hit and outspeed the opponent on the next turn. I did really well with D-Dance Dragonite. Here's the set: Dragonite @ Dragonium Z Ability: Multiscale Level: 100 EVs: 4 HP / 252 Atk / 252 Spe - Dragon Claw - Dragon Dance - Earthquake - Roost
  9. @BlazeInfernape I have little knowledge of this tier, but looks quite strong. I thought Swellow was ranked higher though.
  10. HOLY I REMEMBER THIS COVER, IT'S ABSOLUTELY AMAZING! Didn't the guy say this was one of the most difficult covers he's ever had to do since the hand-movement was so difficult? Anyway if you want to do covers, do the Pokémon Theme Songs, I would love to hear your iterations if them
  11. @Thesi @ShadowFox98 Also @AlwaysSlayinthis is what I expect an article or a guide to look like. Structured, detailed but no bullshit, and written with proper grammar, punctuation and such. Use this as a base to fix your article.
  12. Anything with the Psychic typing can work with Lele, it's the reason why Lele + Metagross was so popular at the start of the season thanks to Cybertron. You just need to figure out the best way for the duo to work!
  13. Introduction Starmie has not really seen the light of day in the doubles scene, sticking to his main force: Single battles. Having access to Rapid Spin made it a fantastic spinner with access to 2 STABs, and with a somewhat varied movepool, the capability of Starmie in Singles is very high. That being the case who said you can’t get Starmie to work in Doubles too? My goal with this article is not only to prove to you Misty’s favorite Starfish can pilot a team in Doubles, but that any Pokémon can work if you figure out its niche! Stats and Typing Type: Water/Psychic HP: 60 Attack: 75 Defense: 85 Sp. Attack: 100 Sp. Defense: 85 Speed: 115 The main attraction of Starmie, to me, was the Speed Stat. If you compare it to the Trainer Tower Speed Tier List found here: http://www.trainertower.com/vgc-2017-speed-tiers/ , you’ll notice Starmie outspeeds some very interesting Pokémon at Max Speed with a Plus Nature: Abilities Natural Cure: “This Pokémon has its major status condition cured when it switches out." This is probably Starmie’s best Ability. The ability to shrug off status (aka. Paralysis, Freeze, Burn, Sleep) can’t be understated. It will allow you to recover from a potential disastrous situation (aka: Freeze hax) Illuminate: “No competitive use”. Pretty much sums up how irrelevant this ability is, for competitive at least. Is pretty useful in the actual game though. (HA) Analytic: “This Pokémon’s attacks have 1.3x power if it is the last to move in a turn”. A good ability in its own right, but not on a Pokémon that thrives off a high base speed. The Set: VGC2017 Special Sweeper Starmie @ Waterium Z Ability: Natural Cure Level: 50 EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Psyshock - Ice Beam - Protect Hydro Pump: The strongest attack in Starmies movepool, and the next closest is 30 Base Power lower. As much as I hate missing attacks (20% chance of missing), it’s necessary for the extra power. Scald does 66.7% of the damage to your targets, and you miss out on a lot of OHKO’s and 2HKO’s. Also, Starmie’s item solves the accuracy issue for one use, and allows it to OHKO Kartana and a few others (though you need to watch for Scarf, AV and Sash) Psyshock: The reason I take this move over Psychic is it allows me to get a crucial OHKO on a Pokémon I otherwise would not be able without wasting my Z-Move: Nihilego. While Nihilego doesn’t outright threaten, Specs + Thunderbolt can OHKO, and it’s important to rectify the situation if possible. Another important point here is Starmie is able to hit Mon’s hard with both a “Special” and “Physical” attack, so, for example, if you run into a Calm Mind Tapu Fini, Psyshock will hit it much harder. Ice Beam: Pretty much here to screw over Garchomps and Salamences. Also does respectable damage to anything that resists both Hydro Pump and Psyshock such as Kartana. Protect: A staple on any mon that isn’t running one of Scarf, Band, Specs, Assault Vest or another Protect Variant. Why use Starmie over Milotic, Tapu Fini or Araquanid? Starmie has a very specific niche in VGC2017, and if you haven’t guessed it yet, it’s a very specific core: Starmie + Tapu Lele. Running on a similar Tangeant to Aaron Zheng’s Tapu Lele + Metagross at the start of the season, where the Lele buffs the Metagross with Psychic Terrain, Starmie + Tapu Lele is a just-as-frightening combination. As mentioned before, Starmie has the capability of outspeeding the majority of the Meta (excluding anything scarfed, Koko, Pheromosa, Aerodactyl and Jolteon), meaning it can dictate the flow of the match based on what the opponent leads. Both Starmie and Tapu Lele have the capacity to easily sweep the opposition if they aren’t careful with move selection and swaps. Not only does this combination boast a Double-Stab (2 Psychic, 1 Fairy and one Water), but they can also hit Special Defensive Tanks such as Goodra hard with boosted Psyshock at their disposal. With the addition of Tapu Lele to this combination, you are no longer susceptible to Fake Outs and other Priority moves (which Starmie was somewhat weak to) Important Starmie Calculations TLDR: Starmie has the capacity to deal a lot of damage quickly and be a nuisance, but is it able to live any important attacks? TLDR: Starmie can survive quite a few interesting moves. The main one I focused on was the A-Muk calcs. It greatly surprised me that with small investments, I could shift my focus on other mons on the field as I was practically guaranteed to survive Knock Off. And anyone running 252+ attack on him is just going to be demolished by Ground Moves. Also of note: Garchomp cannot OHKO Starmie without using Groundium-Z or Dragonium-Z. Other Potential Moves Hidden-Power Fire: You would carry this in order to straight OHKO a non-Focus Sash variant of Kartana. Can be used, but not worth it in my opinion due to the uncertainty of what variant of Kartana you are facing. Thunderbolt: Helps Starmie with a not so great matchup versus Celesteela, and greatly improves the matchup against Gyarados. Otherwise, not very useful since it doesn’t OHKO Celesteela, and wasting a moveslot to counter only one Pokémon in the meta game is a quite poor decision. Power Gem: Useful for helping deal with Vikavolt, Talonflame, Pelipper, Ninetales and Araquanid. If you were to add this to the set, remove Ice Beam. I do believe you get more bang for your buck out of Ice Beam than Power Gem at this time however. Flash Cannon: Useful for Tapu Lele and Tapu Bulu, both of which you wouldn’t want to use Starmie against. Very low benefit. Dazzling Gleam: I can see adding this to the set as being good for the sole purpose of having a spread move, but you might as well toss this on the Tapu Lele since it gets a STAB boost from it. Scald: Can swap Hydro Pump for it if you really hate occasionally missing, but you will miss out on a bunch of important OHKO’s and 2HKO’s. Surf: If you run a Water Absorb or Gastrodon, I can see this being viable, otherwise not great. Recover: A good move in its own right, just not on this set. Grass Knot: Helps you deal with Gastrodon, but that’s about it. See my earlier point about wasting a moveslot for just one Pokémon. Potential Team Members Tapu Lele: As mentioned, the set I have in mind for my Starmie has Lele as the partner. Don’t think I need to explain this one further. Pelipper: Also a good pairing for Starmie. The tailwind support allows it to outspeed EVERYTHING on the Speed Tier List except for Lycanroc Midday in Sand with a Positive Nature, and the Rain turns Hydro Vortex into an even more powerful Nuke. Goodra: Reason I’m including Goodra on this list is because it can reliably swap into just about any attack being sent Starmie’s way that are super effective. Politoed: Essentially a worse version of Pelipper due to not having access to Tailwind, but can still be a solid partner. Checks and Counters Celesteela: Neither Starmie not Lele can hit Celesteela particularly hard. Hydro Vortex out of Rain will do between 40% and 55% if no Assault Vest. Alolan Ninetales: Doesn’t necessarily counter either hard, but Aurora Veil wastes the lead’s sweeper capabilities. Also, since it usually runs Focus Sash, Starmie can’t OHKO it before it sets it up. Mimikyu: This mon is a freaking guessing game. I’ve run into multiple variants with Focus Sash and Mental Herb. In a BO1, it’s a nightmare for this combo. You essentially have to guess correctly or face losing one of the mons to Shadow Claw or the speed game to Trick Room. Tapu Koko: OHKO’s Starmie, and outspeeds. Lele can OHKO back if the Koko is not heavily invested in either HP or SP Def. A counter nonetheless. Kartana: Scarf, Assault Vest and Sash Kartana demolishes this lead. You have to figure out which one it will target with either Leaf Blade or Smart Strike and hope for the best. Conclusion Starmie is certainly not the best Pokémon available, never was, and never will be, but absolutely has a role it can fill in the VGC2017 metagame. It just needs some support from its teammates to help it shine bright like a Star! Thanks for reading! ~East
  14. @Calladius
  15. @Thesi has a really good set for Type:Null. I'll let him cover that one! I don't think there's any use for Brave Lele, Docile Fini or Hasty Bulu. However, you could probably make Lonely Koko work if absolutely necessary.