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About Sol

  • Birthday 10/29/1999

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    whomst'd've want to play Bokken Bournament BX
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    New Jersey
  • Cohort
    November 2017
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    Team D

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  1. I assume the shiny Gyarados in Gen II doesn't count. If so, it was a shiny Sneasel in X and Y. I've never been lucky with shinies, so it kind of came as a shock. Unfortunately I traded it away for a couple of decent Pokemon. Looking back, I regret it.
  2. What's your favorite Band/Group/Aritist ?

    The Protomen. Their sound is absolutely sick, and their albums tell an excellent story- you don't even need to have played Mega Man to understand it. Act III when?
  3. Music suggestions.

    It all depends on what you like to listen to. I've been getting into Queens of the Stone Age recently- their albums Villains and Like Clockwork are godly. When I used to play Overwatch, I listened to Concept of Love from Jet Set Radio Future on repeat.
  4. In terms of gameplay, Chansey. The damn thing is arguably better than its evolution. In terms of design, hard to say. I've always had a soft spot for the Porygon line, and I also really like Haunter, Togetic, and Luxio.
  5. You can either go the offensive route with Choice Band/Life Orb or the bulky route with Leftovers. Personally, when I use Staraptor, I use a U-Turn set with Choice Band, Intimidate, and a bunch of powerful coverage moves. What team are you using this on?
  6. Greetings from Toto

    Good stuff. Nice to have you on the team.
  7. The dream for more characters is alive! Let's go, Incineroar. Also, I'm ready for this online 3v3 team battle. Maybe they should call it Pokemon vs Capcom 3? In any case, we should have a team battle event of some kind.
  8. I main Lucario based on his playstyle. I really like his balanced stats, ranged ability with Aura Sphere, and close-range strength. Darkrai's trap-based playstyle is also very cool.
  9. Thank you! Charizard, huh? Nice. We have a little playgroup going on. We hang out in the Pokken room on the Teamspeak sometimes. Join us anytime for some friendlies!
  10. PU doesn't stand for partially used; it's just PU. Because it stinks.
  11. I'd probably recommend Lucario. I play Falco in Melee too, and part of his appeal is that his projectile options (shorthop laser) and close-up potential are pretty much equally good. Lucario is the same way. It also depends a little bit on how you play Falco. Do you play defensively, camping your opponent out with SHL and going in when it's safe? Play a zoner like Braixen or Chandelure. Do you play really aggressively, using SHL to open your oppponent up and then killing them with dair? Play someone like Pikachu Libre or Weavile. Melee's fun because it in large part breaks established character archetypes, but the archetype you like playing in Pokken (rushdown, zoner, pressure, etc.) depends a lot more on your playstyle.
  12. True. Luigi's is the farthest, I think. I'm 90% sure his wavedash mobility is half the reason he's A tier.
  13. Getting Into Pokken Tournament DX Pokken Tournament DX is a fighting game for the Nintendo Switch released on September 29th, 2017. First released on the dying Wii U, it's back and steadily gaining popularity as the premiere Pokemon fighting game on the Switch. Interested in learning the game? Read on! This guide will cover the basic mechanics of Pokken, all of its varied characters, and how to get good at the game. 1. Basic Mechanics Pokken is a fighting game. The core objective is to get the opponent down to 0 health by attacking them. The first person to do this twice wins the match. There are two fairly unique gameplay elements to Pokken- the Phase system and the attack triangle. A Pokken match consists of two parts- Field Phase and Duel Phase. Field Phase is the 3D part of Pokken. Both characters run around the screen, throwing projectiles at each other or using homing attacks. Once one person attacks the other enough, a Phase Shift occurs- the attacked character is knocked down, and it becomes Duel Phase. Duel Phase is the 2D part of Pokken, and plays more similarly to other fighting games. Once one person lands a few combos, another Phase Shift happens, and it becomes Field Phase again. This cycle governs the flow of a Pokken match, and it's important to learn both phases if you want to win. There are three types of attacks in Pokken- Normal, Counter, and Grab. Counter Attacks absorb Normal attacks and hit back hard, Grabs interrupt Counter Attacks before they happen, and Normal attacks beat out Grabs. This is what is referred to as the attack triangle- Counter beats Normal, Grab beats Counter, Normal beats Grab. It's like rock-paper-scissors! If you beat your opponent on the attack triangle, you get a Critical Hit, and the attack does more damage and knockback. (Some combos can only be performed through Critical Hits.) As a game of Pokken goes on, you may notice that a colorful gauge is slowly filling up next to your avatar. Once this gauge is full, you can enter Synergy Burst mode. This mode greatly increases your attack power and defense, restores some of your HP, and gives you access to your super move, or Burst Attack. Synergy Burst is a powerful tool and can often win games, so don't neglect it. Finally, you can use Support Pokemon to assist you in battle. When a game begins, you pick a pair of Support Pokemon, and you can choose one per round to aid you. As the round goes on, their gauge charges up, and they can be activated once fully charged. Supports have a variety of useful effects. Some are attacks, some are buffs, and some are traps for your opponent. Try them all and see what's useful! 2. Picking A Main When learning a fighting game, most people pick a character to focus on improving with. This character is known as the "main". It's very useful to pick a main- becoming very strong with one character is much better than becoming okay with every character. As the poet John Keats probably once said, "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." That said, don't feel pressured into picking just one main. Many people pick up a secondary character or choose to "dual main". Some people even main three or four characters. Here's an overview of all the characters, to assist with choosing your main. Try them all out and see which one you like the best! Decidueye- Decidueye plays a tricky game fitting for a Ghost-type. His Spirit Shackle locks opponents out of their support, while he can perform a 50-50 mixup in Fury Attack and Razor Leaf. When he does that combo, the opponent has to guess whether he'll grab or heavy attack- and if they guess wrong, a third of their health will disappear. Scizor- Scizor is all about resource management. Swords Dancing a few times will leave him as one of the most dangerous characters in the game, with excellent range and brutally damaging combos. Empoleon- This icy penguin goes for effective mixups that lead into highly damaging combos. Though very slow on his own, a few of his moves create ice, which allows him to slide around the arena like it's a slip-n-slide. Darkrai- Darkrai has two "modes"- normal and Nightmare. The goal of the normal mode is to create a bunch of traps in Field phase to trip up the opponent and land your forward-A, Dark Void. When Darkrai lands Dark Void, he transitions to Nightmare mode, which buffs him immensely. Croagunk- Considered by some to be the "joke character" of the game, this frog's offensive options are no joke. His aerial mobility is excellent, and he has an RNG attack that throws out massive homing boulders more often than the opponent would like. Lucario- The best character in the game. (I'm not biased just because I main him or anything!) Lucario is the true all-arounder- able to do everything at least decently, and not weak in any area. Approaching, projectiles, combos- Lucario can do it all. Mewtwo- Mewtwo's offense and neutral game are extremely strong, with access to an immensely powerful beam and several highly damaging combos. Don't expect to go into Synergy Burst with him, but his overall strength is more than enough to compensate. Suicune- Excellent at both zoning and close-up battles, Suicune is a very strong choice. Tricks with ice walls and Aurora beams abound with him. If you can read your opponent well, Suicune will reward you with a punish game comparable to BDSM. Gengar- Gengar is a... quirky character. His bait-and-punish game is excellent, using Hypnosis as a terrifyingly effective grab. His Synergy Burst is one of the best in the game, and he's able to quickly kill the opponent if he gets it off. Sceptile- Sceptile sets traps with his seeds and takes advantage of them to combo the opponent into oblivion. With counter attacks and armor in abundance and an excellent neutral game, Sceptile is a hard character to fight and a fun character to play. Charizard- Charizard wants to grab you. Charizard wants to grab you very badly. He uses any means possible to get close to the opponent, and then destroys them with hard-hitting attacks and of course, his grab, Seismic Toss. Weavile- The epitome of a speed-type character, Weavile has the speed to close distances extremely quickly, and the melee power to kill the opponent just as quickly. He may be weak at long distances, but his ability to get in ensures that he'll never be far from the opponent. Chandelure- A powerful zoner, Chandelure wants to keep the opponent as far away from her as possible and unleash extremely damaging projectiles, including a massive beam of fire. If that wasn't enough, she has a ranged grab and can swing around the arena like a chandelier. Pikachu- With a fast-charging Synergy Burst, good projectiles, and a small body, Pikachu can do many things at the same time. He can juggle the opponent with his uppercut or apply serious pressure with a lunge-grab. With no glaring weaknesses and many strengths, Pikachu is a fine choice for a main. Pikachu Libre- IT DOESN'T MATTER WHAT YOUR CHARACTER IS! This people's champ will pressure the opponent with hard-hitting combos and the ability to bounce off the walls of the arena. Pika Libre can also use the support of the people to enter an enhanced mode, which dramatically increases her attack. Garchomp- Garchomp is a slow-but-terrifying powerhouse with a large amount of HP and the ability to destroy the opponent in Duel Phase. Two good combos will essentially win him the round, so watch out. Braixen- The classic zoner character. Braixen will keep the opponent at a distance and bombard them with projectiles, while also punishing them heavily if they get too close for comfort. Her Burst Attack fully recharges her support Pokemon. Shadow Mewtwo- Often abbreviated to SM2. This dark version of Mewtwo is the glassiest of cannons, with a low starting HP and several moves that damage himself, but extremely dangerous offensive and combo potential. Machamp- Machamp hits the opponent extremely hard. Slow but powerful, once Machamp gets in, he can leverage a powerful grab and massively strong attacks to KO the opponent easily. Gardevoir- Gardevoir is a zoner who thrives in Field Phase. Her projectiles are excellent and she can force an opponent to back off relatively easily with a strong counter attack. She's a little bit frail and has a small blind spot in her projectiles, but her strengths more than make up for her weaknesses. Blaziken- Blaziken's spicy offense and pressure make him one of the tastiest characters in Pokken. With the ability to enhance his attacks greatly at the cost of HP, this chicken can fry any opponent who doesn't take him seriously. 3. Getting Good There are quite a few methods for improving at Pokken. The first is to get down your character's bread-and-butter combos, or BnBs. Go to Free Training, and in the Free Training menu, set the opponent to stand still and block on reaction. You can then set the scenario to practice by using different button combinations. Now to practice the actual combos. But how do you perform them? There are a few in the ingame Combo Dojo, but many more combos exist than the six combos demonstrated there. Fans of the game usually collaborate to find combos, with character-specific guides and combo sheets posted around the Internet. Google is your friend here. This is an excellent time to explain numpad notation. Numpad notation is the standard format for listing inputs in the Fighting Game Community. To understand it properly, look at the numpad on your keyboard. When your character is facing right, these numbers correspond to directional inputs. For example, 6 would be forward, 4 would be back, 2 would be down, and 8 would be up. This notation is what is used on combo sheets and the like. Use numpad notation to read and understand your character's combo sheet. Practice a few of the combos on there, and understand which of your moves lead into combos. Doing this will allow you to KO opponents much easier. Combos aren't the only thing you need to win, however. You also need to predict your opponent. This is done by actively watching the game instead of simply playing on autopilot. For example, you're playing against a Lucario, and you notice that they use Aura Sphere a lot. You can then use this knowledge to punish them. The next time the Lucario uses Aura Sphere, you can jump to dodge the Aura Sphere and use an aerial projectile. Using a mix of both combos and reads is the key to winning in Pokken. 4. Ending You've made it this far- congratulations! Hopefully you know a little bit more about the game now. If you're interested in playing Pokken with other members of DI, please contact either myself, @FrostPupper, or @13thShade. We have a pretty tight Pokken group, and we'd love to see you in it. Take care! (Tagging PRP members: @Nitro @Eastonn8)