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About Jam

  • Birthday 09/08/1990

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    May 2016
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  1. Why not build 5 helms of the dominator and let the creeps do the work :P
  2. damn that was long...but well done

    1. Show previous comments  5 more
    2. Sicario


      i just realized that i didnt because im not part of that division

    3. Jam


      You dont need to be you can post in any topic if you found it helpful or intersting

    4. Sicario


      oh....right....youre helpful and informative as always ;)

  3. URSA ABOUT URSA He specializes in increasing damage against one target. His abilities allow him to attack with almost maximum speed and gain bonus damage with each consecutive hit on a single target. With the abilities Overpower and Fury Swipes, Ursa can often savage beefy targets for as much as 700 damage per hit. He is a ferocious jungler and straightforward attacker, able to solo even Roshan at low levels if he has life-steal. Ursa is a carry who can snowball if he is farmed, but the array of anti-melee abilities existing even by the early game and his lack of any counter-spells may cripple his potential, especially as strong nukers and heroes with the ability to evade him make him a hero reliant on spell-casters on his team. Although an agility hero, Ursa's base strength and strength gain make him very durable. WHAT POSITION DOES HE PLAY He usually plays pos 1 and pos 2. Roshan can be done as soon as Ursa gets lvl 6/7 and gets a source of sustained heal or lifesteal. Ursa does not specialise in saving teammates but killing enemies (hehe you could say that he saves teammates by killing enemies though). A ursa mid depending upon the match up should start with a poor man's shield, a couple of shared tangoes, and a branch to use for extra regen and buy a salve with the bounty rune money . An Ursa should try to exchange hits with enemy lane as much as possible, he is one of the best heroes to zone out a melee hero from the lane, it gets tough when the enemy is ranged and then you should just focus on last hits or you will be kited in a lane match up. (while taking last hits ofc ) Carry Jungler Durable Disabler Carry : Carries are the heroes that can obtain the greatest offensive power as the game progresses, the name so derived from the act being "carried" by a team into the late game; that is, to eventually bear the responsibility for ultimate victory. They tend to become extremely powerful later in the game relative to other heroes once they amass substantial levels and items. Once farmed, they are very good at killing opponents, though some carries such as Naga Siren tend to attain victory through their ability to destroy enemy structures rather than kill enemy heroes. Carries typically lack early game power, but must be powerful by the late game; thus, the items they carry are an essential part of their build. Jungler: Junglers are heroes that can efficiently jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one. Junglers typically have abilities that allow them to convert neutral creeps, summon minions, or sustain themselves through moderate damage from jungle creeps. The ability to jungle is found in heroes of all attribute classes and roles. Although having two solo lanes and a Jungler produces a significant gold and experience advantage, it increases exposure to enemy ganks and can make side lanes weaker. Durable Durable heroes (or "Tanks") are heroes who have the potential to sustain large amount of incoming damage from the enemy. They tend to have large amounts of health, health regeneration, armour, or magic resistance. They often have abilities to mitigate damage, avoid damage completely, or disable assailants. Strength heroes almost invariably conform to this standard because, their primary attribute, Strength, also grants health, although heroes of any attribute can meet the requirements. These heroes usually have one or more abilities which are improved by being difficult to kill. Outputting an AoE effect which severely maligns the enemy, so that the enemy practically must kill the durable first; for example Undying's Flesh Golem which increases all damage to hostile units in its radius. Being the first one to engage the enemy in a team fight. The enemy will respond by unloading abilities and items on the durable because a) the enemy cannot see the durable's allies and is tricked to believe the durable is alone for easy kill the enemy cannot reach the durable's allies because they are too far away c) the enemy is inexperienced and prematurely attacks the first hostile target in sight. The result is that the durable will probably survive because of his high durability; when the allies charge in, most of the enemy's abilities are on cool down and the battle becomes much more favorable. This tactic will not always work against seasoned opponents, however. Using an ability to force enemies to attack the Durable rather than his or her allies. The only examples of this currently in-game are Axe and Legion Commander, although Winter Wyvern also possesses a similar ability. Being the only target that can be readily attacked; a strategy that works best when the Durable's allies are ranged heroes. In summary, a durable in Dota 2 is a durable hero with high survival, who often initiates a team battle and ideally is able to manipulate the enemy's damage output. Disabler Heroes tagged as Disabler generally have abilities which are more focused to reliable crowd control, whether by single target or by area. Generally, supportive heroes (because their abilities are not improved by items) often lane with carry heroes to malign attempts on their life. Carry heroes generally have weak disabling power, although some, such as Faceless Void are exceptional. Heroes with powerful disables tend to have low base movement speed, giving enemies a chance to react, but this can be bypassed with mobility items. STRENGTHS + High Armor+ High Life+ High Damage, using Fury Swipes+ Can do Roshan alone within 10 minutes+ Can jungle using medium camps (don't mess with pulls) WEAKNESSES - Slow attack speed when not using overpower- Depends on healing to go jungle (no life steal)- Easily can get kited ABILITIES EARTHSHOCK Behaviour: No Target Damage Type: Magical Pierces Spell Immunity: No Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds. DAMAGE: 90 / 140 / 190 / 240 RADIUS: 385 SLOW: -25% / -35% / -45% / -55% CAST POINT 0.3s Earthshock is a low cooldown, decent damage AoE slow that is useful for crippling enemies while you lay waste to them with your right click attacks. Consider at least one value point in this skill early game as it gives you the full slow duration as well as a magic nuke which will more easily allow you to acquire kills. Though the mana cast is not high, the low cooldown combined with Ursa's small mana pool means you will fast run out of mana if you are not careful. Consider stat items/mana regeneration items to ensure you have enough mana for this and Overpower. Do not rely too much on the slow to pin down enemies; though it is very strong and lasts a good while, savvy opponents will build force staffs/glimmer capes/debuff removal items for themselves or each other, kiting you and denying you easy kills. Often it is essential to build items that give better lockdown such as Scythe of Vyse or Abyssal Blade. OVERPOWER Behaviour: No Target Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks. Overpower isn't removed by Black King Bar. ATTACKS: 3 / 4 / 5 / 6 BONUS ATTACK SPEED: 400 DURATION: 15 CAST POINT 0.3s Overpower's cooldown is shorter than its duration. This means that Ursa can cast the ability early, use up the Overpower attacks, and then cast it again immediately after for up to 12 attacks in quick succession. Use this to maximise his burst damage and jungling efficiency. The combination of Overpower and Fury Swipes is the source of Ursa's tremendous damage output, as the greatly increased attack speed allows Ursa to build Fury Swipes stacks very quickly. The long duration of Overpower means it should be cast before a fight to let Ursa start dealing heavy damage right away FURY SWIPES Behavior: Passive Damage Type: Physical Pierces Spell Immunity: Yes Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost. RESET TIME: 20.0 RESET TIME (ROSHAN): 6.0 DAMAGE PER ATTACK: 15 / 20 / 25 / 30 so you can essentially use that as a way to harass the enemy so they don't get too close and comfortable, and gives you huge damage output while at it ENRAGER Behaviour: No Target Pierces Spell Immunity: Yes Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to take 80% less damage. Removes any existing debuffs. Up-gradable by Aghanim's Sceptre. Aghanim Upgrade: Reduces cool down and allows Ursa to use Enrage while disabled. FURY SWIPES MULTIPLIER: 1.5 / 1.75 / 2.0 DAMAGE REDUCTION: 80% DURATION: 4.0 SCEPTER COOL DOWN: 30 / 24 / 18 Because Fury Swipes' damage increases with the number of stacks, holding on to Enrage until Ursa has made several attacks on the target will result in a large increase in damage. This is especially useful for quickly wearing down Roshan's health. While mainly used to amplify Ursa's damage output, the dispel and damage resistance applied by Enrage mean that he can also use it to help escape enemies. Note that Enrage has a quite short duration. Enemies with long ranged or long lasting disables can therefore easily waste the Enrage buff by disabling Ursa after he has cast it. Examples of such disables are Astral Imprisonment Nightmare, and Adaptive Strike, or even Paralyzing Cask and Malefice, which are short, but repeating stuns. Hero Skills EARTHSHOCK 10 12 13 14 OVERPOWER 2 4 7 9 FURY SWIPES 1 3 5 8 ENRAGE 6 11 16 TALENTS 15 17 18 Talent Tree Talent Tree +10 Fury Swipes Damage 25 +14 All Stats +250 Health 20 +15 Movement Speed +20 Attack Speed 15 +5 Armor +8% Magic Resistance 10 +25 Damage ITEM BUILD STARTING ITEM ITEM DETAILS Tango 125 Use: Eat a Tree or Ward - Consume a target tree or ward to gradually restore health. Comes with 4 charges. Can be used on an allied hero to give them one Tango. EAT TREE HEALTH RESTORED: 115 EAT WARD HEALTH RESTORED: 230 EAT WARD CAST RANGE: 450 HEAL DURATION: 16.0 Forage to survive on the battlefield. ITEM DETAILS Stout Shield 200 Passive: Damage Block - Gives a chance to block damage based on whether the equipped hero is melee or ranged. MELEE DAMAGE BLOCK: 16 RANGED DAMAGE BLOCK: 8 BLOCK CHANCE: 50% Builds into 500 2150 One man's wine barrel bottom is another man's shield. Available at the Side Shop ITEM DETAILS Iron Branch 50 Active: Targets the ground to plant a happy little tree that lasts for 20 seconds. + 1 All Attributes TREE DURATION: 20 0 Builds into 465 800 575 A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer. MID GAME ITEMS ITEM DETAILS Vanguard 2150 Passive: Damage Block - Grants the wielder a 50% chance to block damage from incoming attacks based on whether the equipped hero is melee or ranged. + 250 Health + 8 HP Regeneration BLOCK DAMAGE MELEE: 70 BLOCK DAMAGE RANGED: 35 BLOCK CHANCE: 50 Builds into 6400 3550 Builds from 850 1100 200 A powerful shield that defends its wielder from even the most vicious of attacks. Requires Secret Shop ITEM DETAILS Vladmir's Offering 2275 Passive: Vladmir's Aura - Grants lifesteal, health regeneration, mana regeneration, bonus attack damage, and armor to allies in a 900 radius. The lifesteal percentage is based on whether the hero affected by the aura is melee or ranged. Multiple instances of Vladmir's Aura do not stack. + 2 All Attributes AURA HEALTH REGEN: 3 AURA MANA REGEN: 0.8 AURA BONUS ARMOR: 4 AURA BONUS ATTACK DAMAGE: 15% AURA MELEE LIFESTEAL: 15% AURA RANGED LIFESTEAL: 10% AURA RADIUS: 900 Builds from 1200 500 575 An eerie mask that is haunted with the malice of a fallen vampire. ITEM DETAILS Phase Boots 1240 Active: Phase - Gives increased movement speed and lets you move through units. The increased movement speed is based on whether the equipped hero is melee or ranged. Flat movement speed bonuses from multiple pairs of boots do not stack. + 45 Movement Speed + 24 Damage PHASE MOVE BOOST MELEE: 24% PHASE MOVE BOOST RANGED: 20% PHASE DURATION: 2.5 8 Builds from 420 420 400 Boots that allow the wearer to travel between the ether. ITEM DETAILS Shadow Blade 2700 Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus damage on that attack. Lasts 14.0 seconds. If the invisibility ends without attacking, the bonus damage is lost. + 22 Damage + 30 Attack Speed SHADOW WALK DURATION: 14.0 SHADOW WALK DAMAGE: 175 28 75 Builds into 5100 Builds from 1400 1300 The blade of a fallen king, it allows you to move unseen and strike from the shadows. LATE GAME ITEM DETAILS Blink Dagger 2250 Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken, Blink Dagger cannot be used for 3.0 seconds. If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead. 12 0 The fabled dagger used by the fastest assassin ever to walk the lands. Available at the Side Shop ITEM DETAILS Black King Bar 3975 Active: Avatar - Grants Spell Immunity and 100% Magic Damage Resistance. Duration and cooldown decrease with each use. Some abilities are able to disable through Avatar. DISPEL TYPE: Basic Dispel Using Black King Bar may remove some positive buffs. + 10 Strength + 24 Damage AVATAR DURATION: 10.0 / 9.0 / 8.0 / 7.0 / 6.0 / 5.0 80 75 70 65 60 55 Builds from 1600 1000 1375 A powerful staff imbued with the strength of giants. ITEM DETAILS Heart of Tarrasque 5500 Passive: Health Regeneration - Restores a percentage of max health per second. If damage is taken from an enemy hero or Roshan, this ability is disabled for 5 seconds for melee heroes, or 7 seconds for ranged heroes. + 45 Strength + 250 Health HEALTH RESTORED PER SECOND: 7.0% 7 Builds from 3000 1100 1400 Preserved heart of an extinct monster, it bolsters the bearer's fortitude. Requires Secret Shop LUXURY ITEMS ITEM DETAILS Assault Cuirass 5250 Passive: Assault Aura - Grants attack speed and armor to nearby allied units and structures, and decreases the armor of nearby enemies. Multiple instances of Assault Aura do not stack. + 30 Attack Speed + 10 Armor AURA ATTACK SPEED: 25 AURA ALLY BONUS ARMOR: 5 AURA ENEMY ARMOR REDUCTION: -5 Builds from 550 1400 2000 1300 Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Requires Secret Shop ITEM DETAILS Butterfly 5525 Active: Flutter - Trade evasion for 35% additional movement speed for 4.0 seconds. Stacks diminishingly with other sources of Evasion. + 35 Agility + 30 Damage + 35% Evasion + 30 Attack Speed FLUTTER BONUS MOVE SPEED: 35% FLUTTER DURATION: 4.0 25 Builds from 875 1450 3200 Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat. Requires Secret Shop ITEM DETAILS Abyssal Blade 6400 Active: Overwhelm - Stuns a target enemy unit for %dstun_duration seconds. Pierces Spell Immunity. Passive: Bash - Grants each attack a chance to stun the target for 1.4 seconds and deal 85 bonus damage, based on whether the equipped hero is ranged or melee. Passive: Damage Block - Grants the wielder a 50% chance to block damage from incoming attacks based on whether the equipped hero is melee or ranged. Doesn't stack with other bashes. The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord. + 250 Health + 15 HP Regeneration BLOCK DAMAGE MELEE: 70 BLOCK DAMAGE RANGED: 35 BLOCK CHANCE: 50 + 10 Damage + 10 Strength BASH MELEE CHANCE: 25% BASH RANGED CHANCE: 10% BASH STUN DURATION: 1.4 BASH BONUS DAMAGE: 85 OVERWHELM STUN DURATION: 2.0 35 75 Builds from 2150 2700 1550 The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul. Requires Secret Shop HEROES THAT CAN COUNTER URSA BRISTLEBACK Ursa's fast attack speed and mass quick damage will trigger Bristlebacks Bristles causing lots of damage to Ursa. Bristleback's Bristles can also make Ursa's massive instant damage be reduced heavily if you don't attack Bristle's front. While Viscous Nasal Goo is removable with Enrage, it is a spammable ability and thus Bristleback can simply throw more Goos while Ursa's ultimate is popped, kiting him with ease. LION Until Ursa Buys a Black King Bar, due to Lion's low ability cast points on his two disables Hex and Earth Spike, he can instantly lockdown Ursa and escape with ease and maybe even turn on Ursa and kill him with the assistance of a teammate. RIKI Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit. Ursa cannot Enrage when caught in Smoke Screen (BKB will help though). Even if Ursa gets vision over him, Riki can Blink Strike away or use Tricks of the Trade after Ursa's initiation to avoid all Fury Swipes damage until Earthshock's slow is gone. WRAITH KING Ursa is a burst damage oriented hero and Wraith King's ult Reincarnation, will go off after all of ursa's burst damage has been used rendering him useless against Wraith King's second life Diffusal Blade is a common item on Ursa, and could be used to burn Wraith King's mana before death, but that's unlikely. Check Wraith King's mana before a gank. WIND RANGER Ursa generally relies on the blink into Earthshock combo to slow people down to burst them, but Windranger can just use her Windrun and escape the whole Earthshock duration MEEPO Meepo counters ursa so you should remove it from ursa counters topic . Meepo can use his net and stop ursa instantly on his tracks and he is got no way to debuff it unless he gets bkb and the huge burst dmg from meepo's poof can land a ursa in trouble if he used his enrage earlier . HEROES URSA CAN COUNTER LINA Lina is very easy to kill hero with major cast-time problems on her Light-Strike Array. She cannot combo with Eul's Scepter if Ursa has activated a BKB. TIMBERSAW Timbersaw's Reactive Armor is based on tanking more hits, Ursa's fury swipe will stack the more he hits and will be the doom of timbersaw HUSKAR Huskar's Burning Spears do almost no damage when Ursa is enraged, making it easy to kill him MEDUSA as Ursa's dps increases heavily in prolonged fights due to Fury Swipes, Medusa's tankiness doesn't help her very much LIFESTEALER Lifestealer starts with very low armor and is very vulnerable to Ursa's fury swipe dmg . Ursa might be a tanky target to leech life off of but he is deceptively good against lifestealer because of the burst dps and the nature of the hero . He is one of the only strength heroes who can outright click a lifestealer . FACELESS VOID Faceless void suffers against ursa in lane cause of fury swipes and sustained phys dmg from ursa . He can dodge only one high dmg swipe hit mostly and if he misplays and stays around for exp in lane , you can just burst him down with empower after getting some right clicks in . His cast animation on time walk is slower than a ursa' overpower so in most cases he will die . WORKS WELL WITH IO Io and Ursa can teleport through the map and Ursa can easily kill enemies with health and mana gained from Io DAZZLE Dazzle can reduce enemy armour and keep Ursa alive a bit longer with Shallow Grave. Can also heal. Dazzle's first skill is insanely good in lane , slowing enemies down for ursa to hit and constantly keep them on their toes. LONE DRUID Lone Druid's bear ensnares enemy units, making them unable to escape from Ursa HOW TO PLAY URSA AND WHAT CAN BE USED AGAINST HIM TYRANTS GAME PLAY WITH URSA Radiant Kills x3 x3 - - x6 x1 x3 x1 - x2 x1 - x2 x1 x2 x7 x2 x3 x1 x4 - x1 - x1 - Dire Kills - x1 - - - - x1 - - - x2 x1 x3 x2 - x1 - x2 x2 x3 x2 x5 - x2 - TYRANT URSA BUIILD 3m 7m 7m 13m 28m A GAME WITH DI Some mistakes I can see the other team made that could have helped them maybe just a little more No counter items on any hero except Sand king They had good ranged heroes but were a little disorganised in their game play Picked of us instead of ganking Ursa early game JAM'S URSA GAME RADIANT KILLS x1 - - x2 x2 - - - - - - - - - x2 x1 x8 x4 x1 x4 x2 x1 x1 x4 x4 DIRE KILLS - x3 x4 x1 - x2 x1 - - x1 x1 x1 x2 x1 x5 x1 x4 x2 - x3 x5 x4 x1 x1 x1 MY ITEM BUILD 4m 11m 21m 41m 44m So different to what the guide in Dota tells you to build, for this hero yet this build seems to really work on Ursa. As time goes on you will be able to understand items better start to learn more about what they do and how they effect each hero. If you understand the heroes and you understand what the items do for each of them, then you will be able to get kills like these. Now this is me a beginner player with much more standard items. I got rekt. It's not just about item build and gold, It's about understanding the hero you play. You need to understand the heroes powers what they do when to use them. You need to know your limits and your weaknesses and also your strengths. You need to understand which heroes can beat you and which ones is more easy for you what heroes are good to line with and it's not always set but it's good rules to start off with. Some of the game play that needs to be thought of before you play this hero. In Early Game, Ursa should farm for item such as Vladmir Offering and phase boots because of Ursa's slow movespeed or a treads if you are going go for some mobility items .After you have Vladmir Offering, Phase Boots/Power Tread , you should go kill roshan and Ancient to lvup faster. In Middle Game, Overpower and Enrage can instantly kill some Intelligence and Agility heroes, even some Strength.The best way to kill you need a partner who have disable or slow ability to gank the enemy. Before you use Shadow Blade or Blink Dagger to cut in, you should use Overpower in advance, because Overpower has a 0.5s casting animation, and will decrease the duration between your cut-in attack and your next Overpower. If you are in Shadow Blade , don't forget to give the target a hit to deal the bonus damage then use Earthshock to slow the target and kill him. This is a more simple easy beginner way to stay alive not die 20 times and at least help your team a little, General Counter Tips Ursa struggles with any hero that can produce illusions at a rapid paste. So Phantom Lancer (Azwraith), Terrorblade and Chaos Knight are very good against Ursa. Just be sure to jumble yourself up so he doesn't hit you instantly. If you are constantly finding yourself losing fights to Ursa, get a ghost sceptre, pop it whenever he looks like he will go on you and then bombard him with spells. Strong counters: Disarm, slow, stun, silence and anything which stops him from getting close. Weak counters: nuking damage, wards (for Rosh pit and jungle), take early towers for easier ganks to the jungle and less space for ursa to farm in them. Ursa is the No1 Roshan killer, therefore you have to avoid this by setting wards and sentries on Roshan's entrance cause most of the time Ursa uses smoke or even a shadow blade to go inside Roshan's location. If Ursa Gets Blink dagger you must get force staff ITEMS THAT CAN COUNTER URSA ITEM DETAILS Force Staff 2225 Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to instantly cast Force on yourself. Force Staff doesn't interrupt the target's actions. Will not work on a unit inside Chronosphere, Duel, or Black Hole. + 10 Intelligence + 4 HP Regeneration 20 25 Builds into 4375 Builds from 1000 325 900 Allows you to manipulate others, for good or evil. It can be used both defensively to save someone who got caught by Ursa's slow or can be used to aggressively force Ursa into a bad position and force his bkb. ITEM DETAILS Blade Mail 2200 Active: Damage Return - Reflects any damage taken back to the unit that dealt the damage. Lasts 4.5 seconds. Damage Return doesn't reflect damage from other forms of Blademail. Returned damage type is the same as it was received. Can pierce Spell Immunity if the original damage type does. + 22 Damage + 6 Armor + 10 Intelligence DAMAGE RETURN DURATION: 4.5 18 25 Builds from 1200 550 450 A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Can be used to turn Ursa's damage against him providing you tank his hits. ITEM DETAILS Scythe of Vyse 5650 Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Instantly destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration HEX DURATION: 3.5 25 100 Builds from 2100 850 2700 The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi. Requires Secret Shop Turns ursa into a baby pig, time to focus himdown . ITEM DETAILS Ghost Scepter 1500 Active: Ghost Form - Enter ghost form, becoming immune to physical damage, yet unable to attack and taking 40% extra magic damage. Using a Town Portal Scroll or Boots of Travel will not dispel Ghost Form. Shares cooldown with Ethereal Blade. + 5 All Attributes GHOST DURATION: 4.0 GHOST ADDED MAGIC DAMAGE: -40% 25 Builds into 4700 Imbues the wielder with a ghostly presence, allowing them to evade physical damage. Enables you to avoid the physical dps from Ursa
  4. Thank you DI -VIII

    Some shout outs


















    Thank you for making my Dota Div for making my game the best of my life. Thank you very much for always carrying me in team fights. Thank you for making me feel welcome and that I finally belong in a game :P you guys never give up on me even if my stats look like this 0/20/5 still I get invited and still you play and have fun. You guys save me multiple times a game even if I wonder alone into enemy base. you guys are amazing funny and always make me feel like I am part of the team. Thank you for this also of course  I could never do it without you guys :P ROTFL 


    1. Show previous comments  17 more
    2. FerynaCZ


      Is it possible to make a build on Android? I don't think so

    3. ShiKaan


      You're very welcome, just have fun enjoy it's only a game remember no need to take it serious ^^ as long as u habe funnn

    4. Jam


      @LukeSkyFAKER you should go read me and inters ursa guide haha its the dota strategy forum

  5. You did hehe so smart :P
  6. One word @Andremull
  7. They say take it one day at a time

    Locked inside my own mind

    Only pain to keep me company

    This feeling is driving me to insanity

    I knows there is no excape only an eterinty of hate

    I need to set myself free only i hold the key

    Blinded by the past the future seems so vast so far away so hard to hold

    The only thing I have is now.

    Time means nothing when you're sinking faster than your hope can save you.

    Voices echo all around no end in sight no daylight.

    You run and run to a door that does not open, to an end that does not bring salvation.

    In the night my dreams bring no release the demons feast on what little belief what little fight that might have shined bright.

    You scream but no one answers only the cold embrace of your own master. 

    Your own fears control your actions you nail the last screw in your own coffin.

    You sit on the side driven by madness watching as you drift into abyss.

    The light flickers slower as the night grows colder as the last of your laughter drowns in the cruel fear you made master.

    But dont be scared dont give in the darkness grows lighter with each passing minute

    You need to hold on you need to stay true to the truth that is inside you.

    Truth can break through the walls that we build around our own souls.

    So clear your mind and fight the pain that looms to consume you into eternal torture

  8. wow...thats one brutal change

    1. Show previous comments  3 more
    2. Nota


      Meh, still not gurdian

    3. Jam


      In 3 month :) 

      Just need 20 events easy i attend a lot of events will have them by apr/may 

    4. Sicario


      you have 4 pages of those..... go get a job this sentence is directed to @TheGamer777

  9. Hmmm well I don't have mmr yet but I can play to gain mmr. I literally only know 3 heroes so I spam them. Not always worth it but I am not so good in the game yet so I think It just me that loses a lot haha
  10. Gamer you don't even like music as far as i know except if you have been trolling me all along. :P so don't take his testimony into consideration

    Trying new things is a scary task, but once you have gotten over that first hurdle the others start looking less scary and more rewarding. 

    1. Show previous comments  7 more
    2. jojopheonix


      Please remember, a woman has the right to change her mind at any time, without warning, just because






      we CAN!!


    3. Jam


      ROTFL Exactly :P  

    4. Arc


      @jojopheonixespecially a pregnant one :P

  12. When the days seem at it's most dark

    the light of friendship shatters it's hold

    the mist may swallow you whole

    but never keep you trapped in its cold control

    The mind will try to trick you into submission

    but fighting yourself is never easy.

    The voices in your head might want to destroy you

    it's only a matter of time before they consume you

    good friends can help you banish the madness that resides deep inside you. 

    1. Show previous comments  3 more
    2. Jam


      yes I always write my own poems haha :) 

    3. AFDragon


      So good to have you back

    4. Jam
  13. Hope i can get one 2 :) Been here just as long as dragon and i reallly want one :)
  14. Aaaa miss you 2 gamer and that is true and if i dont die i dont really help the team that much either although i think not feeding does help haha
  15. At this stage any hero i don't die more than 5 or 6 times. :)