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  1. Nota

    I'm now a GENERAL!!!!!!  

    I'm now a GENERAL!!!!!!
    6 Points
  2. Something that I found super true: If you go to the mall and you pass 50 people, each one saying "Hello" or "Excuse me" and nothing crosses your mind, but if you pass one person and they say "Man, that's an ugly shirt." You will go home and think that your day at the mall was terrible. Just know that one thing that you say to someone can affect them on that kind of scale. But you can also look at it in the opposite way. Make someone go home happy and just compliment them once, I guarantee you will make their day better.
    5 Points
  3. Dom

    New Year, New GoT!

    New Year, New GoT!
    4 Points
  4. Dom

    Don't  get too wasted on New Years Eve.

    Don't get too wasted on New Years Eve.
    4 Points
  5. Everyone is talking about the snowy Christmas, but here in Florida we get rainy, hot winter.
    4 Points
  6. Snek

    The fetishes of DI

    And finally @DesperadoZodposts something that isn't vanilla as fuck
    3 Points
  7. KroII

    China sucks???

    Well China has some flaws but that doesn't make is suck per-say. It's strength it is hard to beat China to those early game wonders, you as China just have to prioritize them accordingly. China can only get its wonder boost on ancient and classical wonders but that's fine just with those wonders you can put yourself ahead. The wonders are: Coliseum Colossus Great Library Great Lighthouse Hanging Gardens Mahabodhi Temple Oracle Petra Pyramids Stonehenge Terracotta Army So it is unlikely that as China you will have time to build all of these but you do not need to just a couple. In particular the strongest wonders for China are probably the Coliseum (More amenities), the Oracle (more great people points plus are cheaper with faith), Petra (only if you have desert), the pyramids (which if possible should always be built for more worker charges) and finally stonehenge (so you can get first religion). China UU unit is garbage it may have 10 extra ranged strength than a crossbowman but the 1 less range is crippling. So you may have to rely on getting defender of the faith through Stonehenge in order to survive those early game wars. China has the ability Dynastic Cycle that means for every eureka you earn 60% of the tech this means that you should micromanage your tech boosts. If you know you can get a tech boost but it wont happen for awhile sometimes you can put a couple of turns into the research so that when you do get the tech boost it just gives you the tech. Use this to your advantage and remember that you can see your current tech in the blue bar and you can see how far the boost will put you, be informed!. The great wall is really good and at the time really bad because it's so situational. You cannot place it on luxury tiles so be sure not to mess up the placement because you forgot that. Don't just build the great wall anywhere, use it in cities that might otherwise be really really bad or that you built in a bad location so you get that one extra luxury. The great wall receives bonus's to both gold and culture + tourism (after castles) which gets pretty good if you place them correctly. The great wall must be placed in a line or hexagon format. For example you can place them in Y shapes and 4 overlapping y shapes facing inwards with the top of the Y make a hex. Whats important with this is the center tile of the Y receives 3 gold and 3 culture + tourism per turn when worked because it is connected to 3 great wall pieces. If they are connected two 2 different pieces they receive 2 of Gold and culture and 1 if there is only one connecting great wall piece. Therefore if done correctly in a hex with 6 branching out tiles you can have 6 different tiles that grant both 3 culture and gold per turn + tourism! Make it look like a 6 pointed star with a 6 tile hex as its center. That's the equivalent of building at least a merchant district and a culture district + buildings if you just look at yields. Okay so now that I briefly mentioned some of their advantages that can go overlooked the best thing you can do is be focused. Make sure you choose a strategy either culture or science. If you choose culture aside from the oracle which will help you to those crucial great people you need for a culture victory remember that WONDERS GIVE YOU TOURISM. So if you choose culture build as many wonders as you can without hurting the expansion of your empire. Remember do not stifle your empires growth just for a wonder because it plays a key part in determining your victory. Also when you run out of room for good cities don't worry that's when you start spamming great wall cities in places you would not normally settle. If you choose science micromanage as much as possible your eureka bonus's and make sure you keep expanding so you can put down as many campus's as possible. The Great library usually seems bad and it is but China can pump it out for nothing and it gives an extra great scientist point.
    3 Points
  8. Hello everyone, my name is IbnBattuta and I'm known for my longest time being Initiate in DI entire history and I'll tell you my story: I joined DI 8 months ago because a member asked me to join DI Forums to maintain my place in DI faction at a game called "Stronghold Kingdoms" so I did what he asked and finished those 50 posts as quick as possible so that I can focus on my game since I personally don't like forums. I didn't care much of the site at a time but since I was afraid to lose my place in DI Clan which was known for being a strong faction in my server, I tried to do my best to meet requirements of DI forums and sign-in at least once every 3 days. I continued like this for a whole month but due to exams, I had to go on away statue during the time of posting Memberships application so I was moved to another Cohort which delayed me from becoming a member. So during my 2nd month, I tried to know more about DI and how the clan system works and discover more about rules and possible achievements which in the end made DI forums a little appealing for me but unfortunately my membership application was rejected due to some issues which caused me to become registered guest and not being allowed to make a new initiate application for a month. I wasn't able to contribute much to DI during my 3rd month which somehow made me realize how important DI forums was for me after it became a part of my daily routine so when I was able to make an Initiate Application again in my 4th month, I was told to increase my reputation in DI so that I get more "Yes" votes on my next membership application. So I transferred to Community Division and tried to make a name for myself there and focused on making posts that contribute to DI and during that time the idea of making this guide came to me which had a great positive impact on me as an Initiate and helped me being more known and I didn't stop there but actually tried to attend various events and actually try them rather than declining the invitation and it appeared to be a great funny experience which got me to know more people. Initiate Guide for Dummies gave me a huge boost in my reputation among Initiates and some members acknowledged me from Finals of Poker Tournament since I got 2nd place after DI Clan Leader who was the winner of the tournament so all these events helped me being known and I was accepted at at last after 4 months of being an Initiate and finally I became a member. What happened made me wish if someone told me everything from the start to avoid all the troubles that I've made by mistake in my Initiation time and caused my rejection. So this made me more persistent in enhancing my guide for Initiates and make it in the way it currently is so I hope it answer all possible questions that might cross your mind and I appreciate if you read across all of them although you know some of them already! 1. What are Posts and what is difference between them and Topics? 2. How to access Damage Incorporated TeamSpeak Channel? 3. How to connect to DI TeamSpeak channel automatically? 4. How to ensure to never forget accessing to DI site? 5. What are events and how to RSVP to them? 6. What's Code of Ops and how to avoid being striked in DI? 7. Why do Initiate and Membership Applications exist? 8. Who are officers and why do they exist in DI? 9. How does the ranking system work in DI and how to achieve those ranks? 10. I can't be online for a specific period of time and I'm afraid of being striked so what shall I do? 11. How can I change my name in TeamSpeak and is there any restriction on naming? 12. How to include pictures and animated gifs in my posts and topics? 13. I'm afraid to lose my TeamSpeak statues if operation system fails so is there a way to Backup my data? 14. Is there any additional tips that can help me in my stay in DI clan? 15. If you liked a topic/post of someone, Press the green button in bottom-right of that topic/post so that you increase reputation of the member who made it in DI. It's like Facebook Like button, Green button here for Like but Red for Dislike so If you liked my guide, Click on the green button which you find in bottom-right of my topic! -> This is how the Green Button looks like in case you don't know it's shape!
    3 Points
  9. Xenith

    daddy's home <3

    daddy's home <3
    3 Points
  10. Don't overdo yourself. Just remember, We work to live. Not Live to work.
    3 Points
  11. Division 6 pulling in all of the honours :D Stoked I got 1st and 2 of my good friends @Razgrizand @Zezettegot 2nd and 3rd Congrats !
    3 Points
  12. Why do people feel the need to post a topic when they leave?? NO ONE CARES, GOODBYE.
    2 Points
  13. Wow, my Reputation count really knows how to Meme like a boss
    2 Points
  14. Does anyone in the clan play electric guitar? Could really use some help.
    2 Points
  15. Jam

    Ursa guide by JAM and Inter

    URSA ABOUT URSA He specializes in increasing damage against one target. His abilities allow him to attack with almost maximum speed and gain bonus damage with each consecutive hit on a single target. With the abilities Overpower and Fury Swipes, Ursa can often savage beefy targets for as much as 700 damage per hit. He is a ferocious jungler and straightforward attacker, able to solo even Roshan at low levels if he has life-steal. Ursa is a carry who can snowball if he is farmed, but the array of anti-melee abilities existing even by the early game and his lack of any counter-spells may cripple his potential, especially as strong nukers and heroes with the ability to evade him make him a hero reliant on spell-casters on his team. Although an agility hero, Ursa's base strength and strength gain make him very durable. WHAT POSITION DOES HE PLAY He usually plays pos 1 and pos 2. Roshan can be done as soon as Ursa gets lvl 6/7 and gets a source of sustained heal or lifesteal. Ursa does not specialise in saving teammates but killing enemies (hehe you could say that he saves teammates by killing enemies though). A ursa mid depending upon the match up should start with a poor man's shield, a couple of shared tangoes, and a branch to use for extra regen and buy a salve with the bounty rune money . An Ursa should try to exchange hits with enemy lane as much as possible, he is one of the best heroes to zone out a melee hero from the lane, it gets tough when the enemy is ranged and then you should just focus on last hits or you will be kited in a lane match up. (while taking last hits ofc ) Carry Jungler Durable Disabler Carry : Carries are the heroes that can obtain the greatest offensive power as the game progresses, the name so derived from the act being "carried" by a team into the late game; that is, to eventually bear the responsibility for ultimate victory. They tend to become extremely powerful later in the game relative to other heroes once they amass substantial levels and items. Once farmed, they are very good at killing opponents, though some carries such as Naga Siren tend to attain victory through their ability to destroy enemy structures rather than kill enemy heroes. Carries typically lack early game power, but must be powerful by the late game; thus, the items they carry are an essential part of their build. Jungler: Junglers are heroes that can efficiently jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one. Junglers typically have abilities that allow them to convert neutral creeps, summon minions, or sustain themselves through moderate damage from jungle creeps. The ability to jungle is found in heroes of all attribute classes and roles. Although having two solo lanes and a Jungler produces a significant gold and experience advantage, it increases exposure to enemy ganks and can make side lanes weaker. Durable Durable heroes (or "Tanks") are heroes who have the potential to sustain large amount of incoming damage from the enemy. They tend to have large amounts of health, health regeneration, armour, or magic resistance. They often have abilities to mitigate damage, avoid damage completely, or disable assailants. Strength heroes almost invariably conform to this standard because, their primary attribute, Strength, also grants health, although heroes of any attribute can meet the requirements. These heroes usually have one or more abilities which are improved by being difficult to kill. Outputting an AoE effect which severely maligns the enemy, so that the enemy practically must kill the durable first; for example Undying's Flesh Golem which increases all damage to hostile units in its radius. Being the first one to engage the enemy in a team fight. The enemy will respond by unloading abilities and items on the durable because a) the enemy cannot see the durable's allies and is tricked to believe the durable is alone for easy kill the enemy cannot reach the durable's allies because they are too far away c) the enemy is inexperienced and prematurely attacks the first hostile target in sight. The result is that the durable will probably survive because of his high durability; when the allies charge in, most of the enemy's abilities are on cool down and the battle becomes much more favorable. This tactic will not always work against seasoned opponents, however. Using an ability to force enemies to attack the Durable rather than his or her allies. The only examples of this currently in-game are Axe and Legion Commander, although Winter Wyvern also possesses a similar ability. Being the only target that can be readily attacked; a strategy that works best when the Durable's allies are ranged heroes. In summary, a durable in Dota 2 is a durable hero with high survival, who often initiates a team battle and ideally is able to manipulate the enemy's damage output. Disabler Heroes tagged as Disabler generally have abilities which are more focused to reliable crowd control, whether by single target or by area. Generally, supportive heroes (because their abilities are not improved by items) often lane with carry heroes to malign attempts on their life. Carry heroes generally have weak disabling power, although some, such as Faceless Void are exceptional. Heroes with powerful disables tend to have low base movement speed, giving enemies a chance to react, but this can be bypassed with mobility items. STRENGTHS + High Armor+ High Life+ High Damage, using Fury Swipes+ Can do Roshan alone within 10 minutes+ Can jungle using medium camps (don't mess with pulls) WEAKNESSES - Slow attack speed when not using overpower- Depends on healing to go jungle (no life steal)- Easily can get kited ABILITIES EARTHSHOCK Behaviour: No Target Damage Type: Magical Pierces Spell Immunity: No Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds. DAMAGE: 90 / 140 / 190 / 240 RADIUS: 385 SLOW: -25% / -35% / -45% / -55% CAST POINT 0.3s Earthshock is a low cooldown, decent damage AoE slow that is useful for crippling enemies while you lay waste to them with your right click attacks. Consider at least one value point in this skill early game as it gives you the full slow duration as well as a magic nuke which will more easily allow you to acquire kills. Though the mana cast is not high, the low cooldown combined with Ursa's small mana pool means you will fast run out of mana if you are not careful. Consider stat items/mana regeneration items to ensure you have enough mana for this and Overpower. Do not rely too much on the slow to pin down enemies; though it is very strong and lasts a good while, savvy opponents will build force staffs/glimmer capes/debuff removal items for themselves or each other, kiting you and denying you easy kills. Often it is essential to build items that give better lockdown such as Scythe of Vyse or Abyssal Blade. OVERPOWER Behaviour: No Target Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks. Overpower isn't removed by Black King Bar. ATTACKS: 3 / 4 / 5 / 6 BONUS ATTACK SPEED: 400 DURATION: 15 CAST POINT 0.3s Overpower's cooldown is shorter than its duration. This means that Ursa can cast the ability early, use up the Overpower attacks, and then cast it again immediately after for up to 12 attacks in quick succession. Use this to maximise his burst damage and jungling efficiency. The combination of Overpower and Fury Swipes is the source of Ursa's tremendous damage output, as the greatly increased attack speed allows Ursa to build Fury Swipes stacks very quickly. The long duration of Overpower means it should be cast before a fight to let Ursa start dealing heavy damage right away FURY SWIPES Behavior: Passive Damage Type: Physical Pierces Spell Immunity: Yes Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost. RESET TIME: 20.0 RESET TIME (ROSHAN): 6.0 DAMAGE PER ATTACK: 15 / 20 / 25 / 30 so you can essentially use that as a way to harass the enemy so they don't get too close and comfortable, and gives you huge damage output while at it ENRAGER Behaviour: No Target Pierces Spell Immunity: Yes Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to take 80% less damage. Removes any existing debuffs. Up-gradable by Aghanim's Sceptre. Aghanim Upgrade: Reduces cool down and allows Ursa to use Enrage while disabled. FURY SWIPES MULTIPLIER: 1.5 / 1.75 / 2.0 DAMAGE REDUCTION: 80% DURATION: 4.0 SCEPTER COOL DOWN: 30 / 24 / 18 Because Fury Swipes' damage increases with the number of stacks, holding on to Enrage until Ursa has made several attacks on the target will result in a large increase in damage. This is especially useful for quickly wearing down Roshan's health. While mainly used to amplify Ursa's damage output, the dispel and damage resistance applied by Enrage mean that he can also use it to help escape enemies. Note that Enrage has a quite short duration. Enemies with long ranged or long lasting disables can therefore easily waste the Enrage buff by disabling Ursa after he has cast it. Examples of such disables are Astral Imprisonment Nightmare, and Adaptive Strike, or even Paralyzing Cask and Malefice, which are short, but repeating stuns. Hero Skills EARTHSHOCK 10 12 13 14 OVERPOWER 2 4 7 9 FURY SWIPES 1 3 5 8 ENRAGE 6 11 16 TALENTS 15 17 18 Talent Tree Talent Tree +10 Fury Swipes Damage 25 +14 All Stats +250 Health 20 +15 Movement Speed +20 Attack Speed 15 +5 Armor +8% Magic Resistance 10 +25 Damage ITEM BUILD STARTING ITEM ITEM DETAILS Tango 125 Use: Eat a Tree or Ward - Consume a target tree or ward to gradually restore health. Comes with 4 charges. Can be used on an allied hero to give them one Tango. EAT TREE HEALTH RESTORED: 115 EAT WARD HEALTH RESTORED: 230 EAT WARD CAST RANGE: 450 HEAL DURATION: 16.0 Forage to survive on the battlefield. ITEM DETAILS Stout Shield 200 Passive: Damage Block - Gives a chance to block damage based on whether the equipped hero is melee or ranged. MELEE DAMAGE BLOCK: 16 RANGED DAMAGE BLOCK: 8 BLOCK CHANCE: 50% Builds into 500 2150 One man's wine barrel bottom is another man's shield. Available at the Side Shop ITEM DETAILS Iron Branch 50 Active: Targets the ground to plant a happy little tree that lasts for 20 seconds. + 1 All Attributes TREE DURATION: 20 0 Builds into 465 800 575 A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer. MID GAME ITEMS ITEM DETAILS Vanguard 2150 Passive: Damage Block - Grants the wielder a 50% chance to block damage from incoming attacks based on whether the equipped hero is melee or ranged. + 250 Health + 8 HP Regeneration BLOCK DAMAGE MELEE: 70 BLOCK DAMAGE RANGED: 35 BLOCK CHANCE: 50 Builds into 6400 3550 Builds from 850 1100 200 A powerful shield that defends its wielder from even the most vicious of attacks. Requires Secret Shop ITEM DETAILS Vladmir's Offering 2275 Passive: Vladmir's Aura - Grants lifesteal, health regeneration, mana regeneration, bonus attack damage, and armor to allies in a 900 radius. The lifesteal percentage is based on whether the hero affected by the aura is melee or ranged. Multiple instances of Vladmir's Aura do not stack. + 2 All Attributes AURA HEALTH REGEN: 3 AURA MANA REGEN: 0.8 AURA BONUS ARMOR: 4 AURA BONUS ATTACK DAMAGE: 15% AURA MELEE LIFESTEAL: 15% AURA RANGED LIFESTEAL: 10% AURA RADIUS: 900 Builds from 1200 500 575 An eerie mask that is haunted with the malice of a fallen vampire. ITEM DETAILS Phase Boots 1240 Active: Phase - Gives increased movement speed and lets you move through units. The increased movement speed is based on whether the equipped hero is melee or ranged. Flat movement speed bonuses from multiple pairs of boots do not stack. + 45 Movement Speed + 24 Damage PHASE MOVE BOOST MELEE: 24% PHASE MOVE BOOST RANGED: 20% PHASE DURATION: 2.5 8 Builds from 420 420 400 Boots that allow the wearer to travel between the ether. ITEM DETAILS Shadow Blade 2700 Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus damage on that attack. Lasts 14.0 seconds. If the invisibility ends without attacking, the bonus damage is lost. + 22 Damage + 30 Attack Speed SHADOW WALK DURATION: 14.0 SHADOW WALK DAMAGE: 175 28 75 Builds into 5100 Builds from 1400 1300 The blade of a fallen king, it allows you to move unseen and strike from the shadows. LATE GAME ITEM DETAILS Blink Dagger 2250 Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken, Blink Dagger cannot be used for 3.0 seconds. If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead. 12 0 The fabled dagger used by the fastest assassin ever to walk the lands. Available at the Side Shop ITEM DETAILS Black King Bar 3975 Active: Avatar - Grants Spell Immunity and 100% Magic Damage Resistance. Duration and cooldown decrease with each use. Some abilities are able to disable through Avatar. DISPEL TYPE: Basic Dispel Using Black King Bar may remove some positive buffs. + 10 Strength + 24 Damage AVATAR DURATION: 10.0 / 9.0 / 8.0 / 7.0 / 6.0 / 5.0 80 75 70 65 60 55 Builds from 1600 1000 1375 A powerful staff imbued with the strength of giants. ITEM DETAILS Heart of Tarrasque 5500 Passive: Health Regeneration - Restores a percentage of max health per second. If damage is taken from an enemy hero or Roshan, this ability is disabled for 5 seconds for melee heroes, or 7 seconds for ranged heroes. + 45 Strength + 250 Health HEALTH RESTORED PER SECOND: 7.0% 7 Builds from 3000 1100 1400 Preserved heart of an extinct monster, it bolsters the bearer's fortitude. Requires Secret Shop LUXURY ITEMS ITEM DETAILS Assault Cuirass 5250 Passive: Assault Aura - Grants attack speed and armor to nearby allied units and structures, and decreases the armor of nearby enemies. Multiple instances of Assault Aura do not stack. + 30 Attack Speed + 10 Armor AURA ATTACK SPEED: 25 AURA ALLY BONUS ARMOR: 5 AURA ENEMY ARMOR REDUCTION: -5 Builds from 550 1400 2000 1300 Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Requires Secret Shop ITEM DETAILS Butterfly 5525 Active: Flutter - Trade evasion for 35% additional movement speed for 4.0 seconds. Stacks diminishingly with other sources of Evasion. + 35 Agility + 30 Damage + 35% Evasion + 30 Attack Speed FLUTTER BONUS MOVE SPEED: 35% FLUTTER DURATION: 4.0 25 Builds from 875 1450 3200 Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat. Requires Secret Shop ITEM DETAILS Abyssal Blade 6400 Active: Overwhelm - Stuns a target enemy unit for %dstun_duration seconds. Pierces Spell Immunity. Passive: Bash - Grants each attack a chance to stun the target for 1.4 seconds and deal 85 bonus damage, based on whether the equipped hero is ranged or melee. Passive: Damage Block - Grants the wielder a 50% chance to block damage from incoming attacks based on whether the equipped hero is melee or ranged. Doesn't stack with other bashes. The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord. + 250 Health + 15 HP Regeneration BLOCK DAMAGE MELEE: 70 BLOCK DAMAGE RANGED: 35 BLOCK CHANCE: 50 + 10 Damage + 10 Strength BASH MELEE CHANCE: 25% BASH RANGED CHANCE: 10% BASH STUN DURATION: 1.4 BASH BONUS DAMAGE: 85 OVERWHELM STUN DURATION: 2.0 35 75 Builds from 2150 2700 1550 The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul. Requires Secret Shop HEROES THAT CAN COUNTER URSA BRISTLEBACK Ursa's fast attack speed and mass quick damage will trigger Bristlebacks Bristles causing lots of damage to Ursa. Bristleback's Bristles can also make Ursa's massive instant damage be reduced heavily if you don't attack Bristle's front. While Viscous Nasal Goo is removable with Enrage, it is a spammable ability and thus Bristleback can simply throw more Goos while Ursa's ultimate is popped, kiting him with ease. LION Until Ursa Buys a Black King Bar, due to Lion's low ability cast points on his two disables Hex and Earth Spike, he can instantly lockdown Ursa and escape with ease and maybe even turn on Ursa and kill him with the assistance of a teammate. RIKI Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit. Ursa cannot Enrage when caught in Smoke Screen (BKB will help though). Even if Ursa gets vision over him, Riki can Blink Strike away or use Tricks of the Trade after Ursa's initiation to avoid all Fury Swipes damage until Earthshock's slow is gone. WRAITH KING Ursa is a burst damage oriented hero and Wraith King's ult Reincarnation, will go off after all of ursa's burst damage has been used rendering him useless against Wraith King's second life Diffusal Blade is a common item on Ursa, and could be used to burn Wraith King's mana before death, but that's unlikely. Check Wraith King's mana before a gank. WIND RANGER Ursa generally relies on the blink into Earthshock combo to slow people down to burst them, but Windranger can just use her Windrun and escape the whole Earthshock duration MEEPO Meepo counters ursa so you should remove it from ursa counters topic . Meepo can use his net and stop ursa instantly on his tracks and he is got no way to debuff it unless he gets bkb and the huge burst dmg from meepo's poof can land a ursa in trouble if he used his enrage earlier . HEROES URSA CAN COUNTER LINA Lina is very easy to kill hero with major cast-time problems on her Light-Strike Array. She cannot combo with Eul's Scepter if Ursa has activated a BKB. TIMBERSAW Timbersaw's Reactive Armor is based on tanking more hits, Ursa's fury swipe will stack the more he hits and will be the doom of timbersaw HUSKAR Huskar's Burning Spears do almost no damage when Ursa is enraged, making it easy to kill him MEDUSA as Ursa's dps increases heavily in prolonged fights due to Fury Swipes, Medusa's tankiness doesn't help her very much LIFESTEALER Lifestealer starts with very low armor and is very vulnerable to Ursa's fury swipe dmg . Ursa might be a tanky target to leech life off of but he is deceptively good against lifestealer because of the burst dps and the nature of the hero . He is one of the only strength heroes who can outright click a lifestealer . FACELESS VOID Faceless void suffers against ursa in lane cause of fury swipes and sustained phys dmg from ursa . He can dodge only one high dmg swipe hit mostly and if he misplays and stays around for exp in lane , you can just burst him down with empower after getting some right clicks in . His cast animation on time walk is slower than a ursa' overpower so in most cases he will die . WORKS WELL WITH IO Io and Ursa can teleport through the map and Ursa can easily kill enemies with health and mana gained from Io DAZZLE Dazzle can reduce enemy armour and keep Ursa alive a bit longer with Shallow Grave. Can also heal. Dazzle's first skill is insanely good in lane , slowing enemies down for ursa to hit and constantly keep them on their toes. LONE DRUID Lone Druid's bear ensnares enemy units, making them unable to escape from Ursa HOW TO PLAY URSA AND WHAT CAN BE USED AGAINST HIM TYRANTS GAME PLAY WITH URSA Radiant Kills x3 x3 - - x6 x1 x3 x1 - x2 x1 - x2 x1 x2 x7 x2 x3 x1 x4 - x1 - x1 - Dire Kills - x1 - - - - x1 - - - x2 x1 x3 x2 - x1 - x2 x2 x3 x2 x5 - x2 - TYRANT URSA BUIILD 3m 7m 7m 13m 28m A GAME WITH DI Some mistakes I can see the other team made that could have helped them maybe just a little more No counter items on any hero except Sand king They had good ranged heroes but were a little disorganised in their game play Picked of us instead of ganking Ursa early game JAM'S URSA GAME RADIANT KILLS x1 - - x2 x2 - - - - - - - - - x2 x1 x8 x4 x1 x4 x2 x1 x1 x4 x4 DIRE KILLS - x3 x4 x1 - x2 x1 - - x1 x1 x1 x2 x1 x5 x1 x4 x2 - x3 x5 x4 x1 x1 x1 MY ITEM BUILD 4m 11m 21m 41m 44m So different to what the guide in Dota tells you to build, for this hero yet this build seems to really work on Ursa. As time goes on you will be able to understand items better start to learn more about what they do and how they effect each hero. If you understand the heroes and you understand what the items do for each of them, then you will be able to get kills like these. Now this is me a beginner player with much more standard items. I got rekt. It's not just about item build and gold, It's about understanding the hero you play. You need to understand the heroes powers what they do when to use them. You need to know your limits and your weaknesses and also your strengths. You need to understand which heroes can beat you and which ones is more easy for you what heroes are good to line with and it's not always set but it's good rules to start off with. Some of the game play that needs to be thought of before you play this hero. In Early Game, Ursa should farm for item such as Vladmir Offering and phase boots because of Ursa's slow movespeed or a treads if you are going go for some mobility items .After you have Vladmir Offering, Phase Boots/Power Tread , you should go kill roshan and Ancient to lvup faster. In Middle Game, Overpower and Enrage can instantly kill some Intelligence and Agility heroes, even some Strength.The best way to kill you need a partner who have disable or slow ability to gank the enemy. Before you use Shadow Blade or Blink Dagger to cut in, you should use Overpower in advance, because Overpower has a 0.5s casting animation, and will decrease the duration between your cut-in attack and your next Overpower. If you are in Shadow Blade , don't forget to give the target a hit to deal the bonus damage then use Earthshock to slow the target and kill him. This is a more simple easy beginner way to stay alive not die 20 times and at least help your team a little, General Counter Tips Ursa struggles with any hero that can produce illusions at a rapid paste. So Phantom Lancer (Azwraith), Terrorblade and Chaos Knight are very good against Ursa. Just be sure to jumble yourself up so he doesn't hit you instantly. If you are constantly finding yourself losing fights to Ursa, get a ghost sceptre, pop it whenever he looks like he will go on you and then bombard him with spells. Strong counters: Disarm, slow, stun, silence and anything which stops him from getting close. Weak counters: nuking damage, wards (for Rosh pit and jungle), take early towers for easier ganks to the jungle and less space for ursa to farm in them. Ursa is the No1 Roshan killer, therefore you have to avoid this by setting wards and sentries on Roshan's entrance cause most of the time Ursa uses smoke or even a shadow blade to go inside Roshan's location. If Ursa Gets Blink dagger you must get force staff ITEMS THAT CAN COUNTER URSA ITEM DETAILS Force Staff 2225 Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to instantly cast Force on yourself. Force Staff doesn't interrupt the target's actions. Will not work on a unit inside Chronosphere, Duel, or Black Hole. + 10 Intelligence + 4 HP Regeneration 20 25 Builds into 4375 Builds from 1000 325 900 Allows you to manipulate others, for good or evil. It can be used both defensively to save someone who got caught by Ursa's slow or can be used to aggressively force Ursa into a bad position and force his bkb. ITEM DETAILS Blade Mail 2200 Active: Damage Return - Reflects any damage taken back to the unit that dealt the damage. Lasts 4.5 seconds. Damage Return doesn't reflect damage from other forms of Blademail. Returned damage type is the same as it was received. Can pierce Spell Immunity if the original damage type does. + 22 Damage + 6 Armor + 10 Intelligence DAMAGE RETURN DURATION: 4.5 18 25 Builds from 1200 550 450 A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Can be used to turn Ursa's damage against him providing you tank his hits. ITEM DETAILS Scythe of Vyse 5650 Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Instantly destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration HEX DURATION: 3.5 25 100 Builds from 2100 850 2700 The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi. Requires Secret Shop Turns ursa into a baby pig, time to focus himdown . ITEM DETAILS Ghost Scepter 1500 Active: Ghost Form - Enter ghost form, becoming immune to physical damage, yet unable to attack and taking 40% extra magic damage. Using a Town Portal Scroll or Boots of Travel will not dispel Ghost Form. Shares cooldown with Ethereal Blade. + 5 All Attributes GHOST DURATION: 4.0 GHOST ADDED MAGIC DAMAGE: -40% 25 Builds into 4700 Imbues the wielder with a ghostly presence, allowing them to evade physical damage. Enables you to avoid the physical dps from Ursa
    2 Points
  16. WOAH WOAH WOAH, Hold your horses, since when was I allowed to give out 5 Rep a day? i just tested outta curiosity just now and rep'd 5 posts at the same time and I got this message: FIVE REP A DAY! Wowzers
    2 Points
  17. They say take it one day at a time Locked inside my own mind Only pain to keep me company This feeling is driving me to insanity I knows there is no excape only an eterinty of hate I need to set myself free only i hold the key Blinded by the past the future seems so vast so far away so hard to hold The only thing I have is now. Time means nothing when you're sinking faster than your hope can save you. Voices echo all around no end in sight no daylight. You run and run to a door that does not open, to an end that does not bring salvation. In the night my dreams bring no release the demons feast on what little belief what little fight that might have shined bright. You scream but no one answers only the cold embrace of your own master. Your own fears control your actions you nail the last screw in your own coffin. You sit on the side driven by madness watching as you drift into abyss. The light flickers slower as the night grows colder as the last of your laughter drowns in the cruel fear you made master. But dont be scared dont give in the darkness grows lighter with each passing minute You need to hold on you need to stay true to the truth that is inside you. Truth can break through the walls that we build around our own souls. So clear your mind and fight the pain that looms to consume you into eternal torture
    2 Points
  18. To many the Paraceratherium or Paracer is a normal sight to those living in and around the swamps. However many a time is there usefulness over-looked. While they appear slow they actually are quite fast considering their size when tamed. Furthermore, they can carry more and can move faster than other dino's known for their large carry weight, like the stego for example. Due to these traits and it's inherently high health the Paracer has enormous potential as a war mount, specifically as a scout/base of operations. This is due mainly to it's base speed. If bred correctly the Paracer can easily implemented into any war convoy leading the way and then sticking in the back while the leaders make commands from the back of it, allowing them to make a quick escape if necessary.
    2 Points
  19. Moe

    It's my birthday today!! :D

    It's my birthday today!! :D
    2 Points
  20. Snek

    Song of the Day

    2 Points
  21. Xenith

    Dark / innapropriate jokes [NSFW]

    How do you get a Jewish girls number? Pull up her sleeve ( ͡° ͜ʖ ͡°)
    2 Points
  22. When the days seem at it's most dark the light of friendship shatters it's hold the mist may swallow you whole but never keep you trapped in its cold control The mind will try to trick you into submission but fighting yourself is never easy. The voices in your head might want to destroy you it's only a matter of time before they consume you good friends can help you banish the madness that resides deep inside you.
    2 Points
  23. Diomedes

    Finger fetish...

    2 Points
  24. Theopheno

    [DI-X: PRP] [ARTICLE] [VGC 2017] Dallas report

    HI there I am from DMGinc-X here to report on my trip to Dallas for vgc 2017. There where 299 in attendance for VGC and took place over 31DEC16-01JAN2017. Day one was 9 rounds of best of 3 in swiss format. Swiss format is where you are paired against some one with the same record and similar resistance (opponents win % think MMR, match maker rating). The top 16 players then go to day 2 compete in 3 more rounds of swiss and the top 8 go to bracket. The top 16 day 2 teams can be seen here. I went 5-4 day one which got me 68th place (4 shy of prize money and world circuit points) although not great I am happy with for my first event. The team at a glance The idea behind the team was Gigalith as an anti meta pokemon able to function in trick room, counters trick room, and can sweep teams with P2 if they do not have a trick room counter. Team went for heavy bulk I choose Celestella over Kartana do to the overall theme of bulk in the team and it helped counter gastrodon who I was originally struggling against. This team was choosen very last minute with the help of @Eastonn8sadly we both missed that half my team is weak to ground and had no way to deal with tapu fini which ultimately prevented me from doing better than I would of liked. The team Nessie (Gastrodon-East) (M) @ Maranga Berry Ability: Storm Drain Level: 50 EVs: 252 HP / 84 Def / 172 SpD Calm Nature IVs: 0 Atk - Scald - Protect - Toxic - Recover gastrodon this thing takes on the world! EVs are to make psychic in psychic terrain from tapu lele 3HKO (after maranga berry). As well as never never be OHKO'd by Garchomp Groundium Z. Toxic was to deal with porygon and other gastrodon who where giving me trouble online. In fact the main reason I ran gastrodon was because it was giving me so much trouble thing is hard to deal with in this format except for bulu and kartana. There where two different rounds where gastrodon had to take on the multiple pokemon and was able to stall out and grab me a victory. Being able to rederict water is clutch on this team and fits great with arcanine and celestella since it 2HKO's marrowak with 68 special defense ev's and krokodile. Who threaten celestella and arcanine. Donald (Porygon2) @ Eviolite Ability: Download EVs: 252 HP / 156 Def / 20 SpA / 80 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Thunderbolt - Ice Beam - Recover - Trick Room The number one pokemon in usage stats http://www.trainertower.com/vgc-17-meta-snapshot-december-2016/ and for many good reasons. Not quite as annoying as Cressila from 2015 but it comes close. Top players are able to force the attack download boost, if not played around porygon 2 offers enough damage to take out tier threats and enough bulk with Eviolite to only be OHKO'd by STAB fighting Z moves (hariyma, pheramosa) which is very uncommon. Porygon 2 came with me 19 of the 21 matches I had and had many people tell me how much they hate porygon 2. This thing seems to define the meta even more so than the hyped next pokemon. Celesteela @ Leftovers Ability: Beast Boost Level: 50 EVs: 228 HP / 44 Atk / 116 Def / 116 SpD / 4 Spe Adamant Nature - Heavy Slam - Flame thrower - Leech Seed - Protect The pokemon with all the hype a skarmory with leech seed and bulk with a better ability only 2 weaknesses but 2 immunites and 8 resitances with two of those being x4 resist. The Nature and ev's where to maximize bulk while letting beast boost activate off attack to make this celesteela a more offensive threat. Flamethrower was literally added while waiting in line to register since I got a whiff of the amount of kartana's going to present. A sub optimal nature for a special attack but I didn't have any time to find some with a proper nature steela or time to EV train. Heavy slam with weight of 999.9kg hits for 130bp on all but 3-4 pokemon with stab makes it scarry to deal with and wrecks many of the fairies out there. Leech seed protect to stall recover and one of the 2 answers I had to gastrodon Galio (Tapu Koko) @ Life Orb Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Dazzling Gleam - Protect - Thunderbolt -discharge A very offense tapu even though it's attack is higher I went with the common special set since its special move pool is so much better. Electric terrain was great vs sleeping leads (uncommon thanks to fini and koko) as well as a STAB fairy move to deal with fighting and dragon types. Hairyman would run through my team if it wasn't for a fast dazzling gleam. Koko didn't come very often since my team was more slow but worked really well if I knew trick room was not an option. Thunder (Gigalith) @ Rockium Z Ability: Sand Stream Level: 50 EVs: 196 HP / 124 Atk / 188 SpD Brave Nature IVs: 0 Spe - Stone Edge - Heavy Slam - Rock Slide - Protect very anti meta pokemon, beats and ohkos bubble spider in trick room with stone edge (or rockium z if I don't need it for something else and dont want miss), The attack ev's is to ALLWAYS ohko offensive lele with heavy slam and a 96% chance to ohko marrowak while always surving both hits of bonemarange. Had my 6th or 7th match hit gigalith with a stabed scaled and just laughed since it only hit for ~70% saying this was the bulkiest gigalith he as every seen! In the sand Rock types have 50% more SpD and with the hp and SpD investment he can take super effective special attacks under sand with ease. Gastrodon also works great to take water away from gigalith only problem becomes bulu and kartan who can hit both with grass moves. Arcanine @ Sitrus Berry Ability: Intimidate Level: 50 EVs: 28 HP / 228 Atk / 252 Spe Adamant Nature - Flare Blitz - Snarl - Will-O-Wisp - Protect Enough attack to OHKO metagross, magnezone with flare blitz, intimidate to deal with physical attackers. Snarl to beat special attackers I LOVE arcanine. Found out later this is a common core with gastro and celesteela http://www.trainertower.com/vgc-17-meta-snapshot-december-2016/#cores. He didn't come that often unless they had a steel type or I needed the intimate a regret I found out to late is I have 3 pokemon weak to ground on this team which ultimately makes arcanine more a liability then a clutch pokemon. GAME/MATCH BREAKDOWN Match 1 vs Rafel Gonzalez Loss 1-2 opponent record 4-2 (must of dropped after game 6) multiple weather users and magnezone for celstella game one I decide not to bring her scared of magezone he lead koko ninetails I lead gigalith p2. Taunts my p2 with koko I rockium z to activate sash on koko he switched ninetails he blizzards for minimal damage sand takes out koko. Brings in politoad I bring in gastrodon and to redirect the water move slowly won from there. The next to games did not go quite as well. I played horrible was caught off by roar on mence to stop trick room. He didn't bring zone in games 1 or 2 so in game three I brought celesteela who beats most his team but he had zone ended up nine tails and magnezone vs steela and gastrodon. He gets the freeze a double freeze with blizzard so I dont get to heavy slam for the ko on ninetails before thunderbolt took out stella and although gastro walls zone to no end. freeze dry from nine tails and the lose. Kinda stinks to loose to hax but I never should of been in that situation to begin with I was really nervous and trembling all 3 games and many misplays. match 2 vs Chloe ???? win 2-0 her team was very off meta and do not have imaging for some of the mons toxapex, sylveon, Dhelmize, porygon z, opponent record 1-6 (dropped after game 7 just impressed she got one win) well losing round one put vs some one who didn't even no how to ev train marowak had an airballon and had more speed then I calcd for she scalded x3 times while gastrodon was on the field and I felt bad so told her why her move wasn't working not going to go into detail but it was a clean 2-0. Match 3 vs ankle ??? , Slowking win 2-1 opponent final record 7-2 (did not make day two) Very intersting team he lead lele gigalith game one I lead arcanine, porygon2. turn 1 trick room and switched to gigalith his rock slide did nothing and p2 eats shatter psy for days. Heavy slam into his Lele for the oh go as I switch back to arcanine. I don't remember to much of the match other than I found out his slowking was slower than my gigalith (faster in trick room ) did not carry a water move. I got very lucky in all of game one 1 my gigalith went before his gigalith under trick room so I thought mine was slower. Game two both of us abandon trick room and went fast koko got knocked out early and proceeded to lose from there. Game three I went back to p2 but never used t room game ended with my giglith vs his gigalith outside of trick room both at 20% hp. I said gg since thought he would go first. I proceeded to go first and win the game. Turns out I lost 3 speed ties in a row (in trick room) then won the last one. RNGesus was with me on that one. Match 4 win 2-0 opponent final record 6-3 Not going to lie thought I was going to lose do to hariyama. I lead arcanine for intimidate and celestella, he led arcanine and hariy, will-o-wisp his one hariy and fake out celestella I flare blitz hairy. switched out celesteela to gastrodon and he switched out hariy to chomp go got burned by flare blits on the switch he arcanine was ignored and proceded to only snarl and protect the rest of the match as I slowly one do to burn on chomp and previous chip damage on hariy. Koko dazzling gleam cleaned up game 1 nicely. Game 2 we both had same lead but this time I will-0- wisp the switch and still burned chomp. Game 2 was a repeat from game 1 after that match 5 vs Wyatt Davis Lose 0-2 opponent final record 5-4 This where I found out my team gets bodied by enosh's variation of AV kartana with CM fini. There was almost nothing I could do under misty terrain I can't toxic it so it can just cm up for the moonblast. It ohkos koko after one CM and I fail to ohko it back. kartana recks the rest of team bar arcanine stella who loose to fini. It was UGLY. At athens I will be prepared for this. Match 6 win 2-1 opponent final record 4-5 Braivery Game one lead p2 gigalith expecting a nine tails lead, he lead braivery koko turns out braivery had flyinum z and with koko was able to double up into porygon 2. After loseing p2 and no trick room I lost game 1 did get some good info and found out krokodile was scarfed since it out sped my koko and hit it with eq. Game 2 I caught his krokodile switch with dazzling gleam and ohko it. As well as I didn't lead p2 the last two matches. Last match was p2 vs koko and krokodile. He was locked in earth quake and didnt have enough damage to get through the BULK of p2 and icebeam took out his krokodile after he took out his own KoKo for me. Match 7 vs Jonathan Evans @ Ezrael vgc lose 1-2 opponent final record 6-3 when you face last years worlds runner up and don't even know it I lost game one to my new fav koko set tapium z max hp max speed. Natures madness is super fang for those who don't no and tapium z is 3/4 current hp instead of 1/2 that hit p2 for 75% and doubled up for the ko so trick room for me. WIth how offensive his team is I lost game 1 really fast after p2 went down. I did not bring p2 the rest of the time. Game 2 I made a great read. He wide guarded dazzling gleam from koko on a turn and two turns latter I dazzling gleamed again sine I thought, that he thought that I would not do it if he had wide guard. Flamethrower from celesteela came in handy as it took out kartana as well. I forgot about my win con game 3 and didn't bring acranine which is needed vs hariyama and threw away game 3 :( match 8 opponents final record 4-4 (droped after game 8) win 2-0 Game 1 he ends I lead gigalith p2 protect and trick room he hydrovortex through protect after trick room those two swept his team. Game I lead gigalith arcanine, switched to gastro to asorb hydrovortex and ohko with rockium z, he was done after that forfeitted and went to enjoy his new year. match 9 lose 2-0 opponets final record 6-3 Do you know Enosh Shachar if not you should look up his San Jose team. A direct copy and has the infamous kartana fini core that I could not beat. game two I was able to get him down to just fini but ended up losing. Final 5-4 If you look at the top 16 you see kartana fini everywhere so odds are even if I played game 1 and 7 better I would not of been able to deal with all the fini and kartanas I would of inevitably run into. It was a great learning experience and will better prepare for Athens.
    2 Points
  25. OVERVIEW This guide will be explaining the fastest way to increase your Pokemons happiness in Pokemon SuMo. DETAIL With this method, you should be able to evolve Pokemon that require happiness to level up extremely quickly (Eg. Golbat > Crobat, Cleffa > Clefairy). It's also extremely useful if you want to get someone to max happiness for a full powered return. Once set up, maxing happiness would take less then 5 minutes and is really easy to set up SET UP There are three things which you need to set up: 1) Level 3 Poke Pelago, Isle Aplenny (The Berry Isle) 2) Obtaining the friendship increasing, EV decreasing berries 3) Obtaining the Soothe bell (Doubles happiness earned by equipped Pokemon) Level 3 Isle Aplenny The fastest way to do this is by first getting a level 3 Isle Abeens so that you can have a large amount of beans to upgrade your other Islands quickly Level 3 Isle Aplenny requires 30 Pokemon in your box and 90 Beans which really isn't a lot Once achieved you should be able to grow 18 berries at once which maximizes your berry output DO NOTE: You don't actually need a level 3 Isle Aplenny but a level 3 one does allow you to triple your output per berry. Obtaining the friendship increasing, EV decreasing berries Head to route 10. Best way to do it would be to go to Malie City in Ula Ula Island then run left all the way to route 10. Find the berry tree and collect berries Every time I have picked up these berries, a Crabrawler would appear so be prepared to kill it DO NOTE: Before you collect the berries you may want to save so that you can soft reset if you're looking for a particular type of berry This is the list of berries and the EV stat that they decrease Pomeg - HP Kelpsy Berry - Atk Qualot - Def Hondew - Sp. Atk Grepa - Sp. Def Tamato - Speed Obtaining the Soothe Bell Head to Route 3 Find a man next to easten most grass patch and talk to him to receive the Soothe Bell PROCESS Set up everything and get your berries and your soothe bell, Check the chosen Pokemon that you need to maximize friendship to see what EVs he/she has Equip chosen Pokemon with Soothe bell Choose the berry which decreases a stat that isn't relevant to the Pokemon (Eg. If it's a special sweeper, it probably wont have any Atk EVs thus I should use the Kelpsy/Qualot/Grepa berries) Feed chosen Pokemon with berries till the screen says that nothing happens This should only take about 20 berries per Pokemon CONCLUSION With this guide you should now be able to max friendship with your partner Pokemon with ease and use it to your advantage! You can use this to evolve Pokemon you need for your dex, evolve competitive Pokemon which need friendship (I'm looking at you Lucario/Blissey), and get a max powered return. I really hope this guide helps people out and if you do have a better way to improve the process, please do let me know in the comments below! Thanks for reading!
    2 Points
  26. Finally back in my apartment. Car spun out of control on Monday and almost sent me over the edge of an overpass, but somehow was able to correct the car and got back safely. A lot has changed. Missing everybody right now.
    2 Points
  27. When you have -4 warning points... Gg forums you win
    2 Points
  28. Thesi

    [DI-X: PRP] MAIN

    POKEMON REPOSITORY PROJECT OVERVIEW The DI-X Pokémon Repository Project [DI-X: PRP] is an initiative to create, gather and share information on any and all things Pokémon within the DI-X community. This is partly to organise the wealth of information that is already out there into one place, partly to generate new and interesting content within the DI-X community and partly to draw in new members to grow our community. The project revolves around the continuing effort of our members (and initiates, see below) to contribute the content for everyone else. If you find the content within the project useful more than a few times, then you should consider contributing something yourself. More details below SECTIONS The project is split into three main parts; articles, guides, services. Articles are written pieces about anything within the realm of Pokémon. They can encompass everything from the core games/TCG, to the anime, to the competitive scene, to spin off games, to the Pokémon themselves. No specific purpose is required (other than the purpose outlined by the writer) and can be written in any format. There is no limit here other than your imagination (if you’re having trouble there are help guides). Guides explain an action or process and how to go about that process. They can be about anything relating to Pokémon Sun/Moon, extended games/media and the competitive scene (you don't need a guide on how to watch anime). The purpose of the guide is to explain how to do something, they should adhere to an outline for ease writing and reading purposes. Services aim to combine groups of people that will offer their time/experience/skill to other members in DI-X. The services can be about anything and are created when some one’s volunteers to be a service leader. A service leader will run their service interdependently from the PRP organisers and thus are responsible for ensuring that everything runs smoothly. If anybody has any questions please send a PM to one of the PRP team: @Eastonn8 @ShadowFox98 @Thesi Thanks.
    2 Points
  29. Came in 2nd place for the DI-C Poker tourney. I'll take it for it only being my 2nd time playing. Congrats to @Jinsakufor winning!
    2 Points
  30. Happy holiday everyone hope you all have a wonderful day with family and friends :) <3
    2 Points
  31. Everyone have a happy holidays and stay safe <3
    2 Points
  32. Dom

    Hi there, all!

    Excellent timing
    2 Points
  33. Nami

    How to perfec tame/starv tame guide.

    1. To know how many tranqs u need to ko, how many kibble/meat/prime/berrie/narcotic u need and how many time its will take, u should download "DodoDex" u can download it on ur computer or on ur phone. 2. Before starting to ko the dino, make sure to know how many tranqs/darts u need so u will be sure to ko it without difficulty and if u have enof kibble/berrie/meat to perfec tam it. 3. After make the adition to know when u will need to put the kibble/berrie/meat... Example : if u need 17 kibble and ur dino have 3700 food the adition will be, 17x80=1360 after u subtrac 1360 of 3700 = 2340 food, so when its will be at 2340 food u can put the kibble that manner is nammed "Starv tam" Note : if you will do a prime tam make sure to go get your prime at 200 food before u need to put it. Kibble = 80 food each Meat and Prime meat = 50 food each Berrie = 20 food each Mejoberrie = 50 food each 4. Better is the food, its will take less of time, kibble is the beter food that dinosaure preffer. 5. The link for Dododex is : http://www.dododex.com/ I hope u enjoy this guide and will be usefull :).
    1 Points
  34. LostDota

    i made this at 4 am

    1 Points
  35. Surpriselove

    Hello, my name is Inigo Montoya.

    Obviously it's Surpriselove, but please don't kill my father. I'm a father myself come to think of it. A father who enjoys gaming and tries to involve his family as much as possible. Even my wife games with me quite often in Ark, Diablo III, and Civ V & VI. I'm not a hardcore gamer these days by any means and am usually laid back when gaming is concerned. My main push to come here is to find a mature group to game with when life allows me to play. I'm not big on forum activity and events but want to try my best to see if this is a good fit. I have a bit of a secret past.. I used to be part of professional e-sports! I used to get paid for playing TF2, CS:Source, and other titles back "in the day." That is to say once I realized I couldn't live off of the prizes and my part time job I focused on building my own business and family shortly after. I was even part of several first ever achievements when it comes to World of Warcraft Vanilla and Burning Crusade. The whole experience really burned me out because I like to approach gaming something fun and not a chore. Anyone with a similar background will understand: You either continue at 100% or you run the other direction. For a few years I helped start and host several e-sports events in my area when I worked as an administrator at a college focusing on League of Legends and other DOTA clones. Recently I've had the misfortune of disability due to an accident. I'm spending most of my time at home trying to recover and taking care of my family. Soon I'll be returning to college to change my career field and to gain my third degree. If you ever hear someone talking about people who can't decide what to do as an adult being interesting then I'm the most interesting person you're bound to find. Ironically I'll probably retire as a Youtube streamer if my wife has her way.. but I like money more than my wife so we'll see. Anyway, that's about it. Glad to be here and excited to get to know you folks better. Surpriselove
    1 Points
  36. Xenith

    Dark / innapropriate jokes [NSFW]

    *sigh* Holocaust, concentration camps, identification number on wrists.
    1 Points
  37. Tru3

    ◄Tru3 Gallery© ►

    1 Points
  38. When you were little, if you fell, they would ask you where it hurt you would point to your knees, your arm or an elbow and they would make it better. But you noticed as you get older if you fall they do not ask you where it hurts. You sit silently in your room waiting for someone to ask you where it hurts pointing to your head and your heart. Because that is where the pain hurts the most but nobody can make it better.
    1 Points
  39. Xenith

    We tried ETS2 online...

    I'd say it went to plan c: @Me0wth
    1 Points
  40. Snek

    Post an image that sums up 2016

    I'll start
    1 Points
  41. “The mediocre teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires.” ― William Arthur Ward
    1 Points
  42. Razgriz

    Hi im lost lul

    I'm sorry about that, but maybe I can point you in the direction of the Introdu--- Welcome to the community, Lost. Great to have you with us. :)
    1 Points
  43. Chucklz

    Hello from TeaWithLucas

    Same dude, idk how people are able to keep those kinda tasks in line in their minds at the same time. I get information overload just by normally thinking, so I can imagine trying to do all that. I had an asian friend who would always try to get me to play starcraft who kept telling me that strategy came first but since he was going at like 200 APM it didnt matter if I had hacks on, he would always kick my ass.
    1 Points
  44. Yan

    Gunnars?

    If you guys haven't heard of them, gunnars are a brand of gaming glasses. i wanted to know what everyone thinks about them, and if you use them or not. i recently got a pair from a friend, and they make everything in CS way easier on the eyes, increase the contrast and make everything easier to see. and i highly recommend them to anyone who's serious about playing CS.
    1 Points
  45. Dom

    Post an image that sums up 2016

    1 Points
  46. Yoshi

    Yoshi I'm Sorry

    :( NOOOOOOOOOOO WHAT WILL I DO WITHOUT MY MARIO
    1 Points
  47. hohnstein

    What is your FAVORITE HERO?

    1 Points
  48. BlazeInfernape

    Need help with VGC team

    I like this team however some improvements could be made, Magnezone - Don't use Aguav Berry, It will confuse you which is not good at all. There isn't much more to say about this set apart from that many other magnezones run HP Ground so be careful. Marowak-A - Nice Set, Just beware of flare blitz in the rain, gonna lost some of that stopping power. Porygon2 - Standard trick room setter apart from one thing, Tri Attack is basically useless, go for thunderbolt instead, hits things like cellestella harder than Tri Attack and deals with Tapu Fini (more on this later) Tapu Bulu - Seems like a good set to me, You may want to consider running Nature's Madness instead of Dazzling Gleam if you are just looking for damage as it always does 50% but keep dazzling gleam if you want to hit both opponents Salamence - Nice set, But brick break is highly unnecessary, very few teams run screens and it doesn't help your coverage since you're a Special mon. Pelliper - The focus sash is unnecessary if all you want from it is rain, use damp rock instead, however the focus sash does help well with getting up tail wind so it would be ok to keep it Team Synergy - Nice Defensive core and nice offensive threats here, it's a great team for a newcomer to the VGC Scene. However, Your team is very weak to Tapu Fini. This currently isn't much of a problem at the moment as Tapu Fini isn't popular. However if the meta changes to a more defensive meta we could see Tapu Fini appear which is very bad for this team. Currently no changes need to be made to help this due to Tapu Fini's usage being next to none but watch out for it Final Thoughts: This is a great team for a beginner to have built, A few mistakes that are easily rectifiable but nevertheless this is a good, well rounded team that will do well in the hands of many players.
    1 Points
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  50. 1 Points
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